I have a question about making a relationship menu function. I've already created the screen needed and added the button to the menu (Still working on making a return to screen button in the relationship menu though)
My big question is that, this menu works using stars to show the level, rather than bars. For example, once the relationship points of Al hit 10+, one star/heart will appear next to his portrait on the menu. However, the menu is also set up that the base image is his portrait next to 10 'empty' stars. As relationship builds, the stars/hearts are 'filled'.
I was assuming I could simply use a kind of ground image that's static (Hence the plain 'ol add "filename.png" under the defined screen) and then take another image (would it be called an overlay?) possibly just the static image with it's stars filled in (same dimensions, same images, just the empty stars now filled) and have the stars/hearts appear filled in when it's just that one section of the 'overlay' showing up.
Written out like that, that seems a bit unlikely. I guess I need to have a single image of a star/heart filled in and just position it over the static image? More appearing using 'if' statements maybe?
In the end, it's all just assumption and I really don't know how to go about doing that, if it's even possible...
So, my question is this:
How can I make images appear over the large one, to give the illusion that these relationship stars/hearts are being filled in? (Using 10 point intervals)
and, if this is just impossible or messy, then:
What's an easier way to go about this? My main concern is that instead of bars increasing/filling, it needs to be stars/hearts that only appear 'filled in' every 10 points gained.
Any help is really appreciated! Thank you!
Below is an example of what I want (crudely done in paint)
