need help with code
Posted: Thu Mar 05, 2015 2:05 pm
It is giving me a pop up about indentation. I am new and stuck Thanks!
Where are my indentations wrong?
It gives me pop ups about line 52, 62 and 78.
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
image Barton standing= "Tall-skinny-man-1-.jpg"
image street ="sokaklambasnnindawallpa.jpg"
image arrow ="images.jpeg"
image helicopter = "how-to-draw-a-helicopt...50_5.jpg"
image highway = "highway_401_night_lapse_busy.jpg"
image mans car = "force-one-inside-of-drivers-side-open-door-039.jpg"
image down highway = "stock-footage-timelapse-shot-driving-at-night-on-a-wet-toronto-highway.jpg"
image co-op city = "images copy 2.jpeg"
image outside building = "outsidebuilding.jpg"
image elevator = "6.jpg"
image floor= "floor.jpg"
image machine ="coff.jpg"
image hall = "hotel.jpg"
image dark = "black.jpg"
image wife = "lil.jpg"
image apartment = "apart.jpg"
image game over = "go.jpeg"
image tv = "Unknown.jpeg"
image room = "bedroom.jpg"
image theater = "snapple.jpg"
image barton inside = "brandon-neutral.png"
image dan = "denzel.jpg"
image dansit = "dansit.jpeg"
# Declare characters used by this game.
define b = Character('Barton', color="#c8ffc8")
define a = Character ('???', color= "#c8ffc8")
define mys = Character ('Mystierious Man', color= "#c8ffc8")
define me = Character ('Me', color= "#477c82")
define l = Character ('Lilita', color= "#FF69B4")
define n = Character ('Newscaster', color= "#d45b19")
define manage = Character ('Manager', color= "#c8ffc8")
define dan = Character ('Daniel', color= "#34DDDD")
# The game starts here.
label start:
scene street
show Barton standing
b "Listen to me."
b "My name is Barton."
b "I'm here to tell you a few things about how to play this game."
label arrow:
show arrow
b " on the bottom, you can see your prefrences."
b " you can change the text speed, the volume and save, the game."
b " If you want to skip, you can do that as well."
hide arrow
b " In the game you will be presented with menus, much like this one."
menu:
"yes, I do.":
jump choice1
label choice1:
b "These are used constantly throughout the game, so remember them."
b "(Also, when a character speaks in perenthesis it means they are thinking)"
b " Now, are you ready to enter the world?"
menu:
"yes.":
jump yeschoicebarton
"no.":
jump arrow
label yeschoicebarton:
b " Good, welcome to live at 11. We will meet again"
scene street
with dissolve
pause (2.0)
scene highway
play music "car.mp3"
a "What do you know about life..."
a "One day, You're standing there, happy, and the next, your buisness is failing, and your on the highway trying to get a rid."
a " And everyone just ignores you, right there as life just passess by."
a " Soon, you just think. Too much. Until the absolute complexity of your thinking explodes, and every last second can be sensed"
label thoughts:
a "Have you ever felt that way?"
menu:
"Yes, for sure":
jump yesforsurechoice
$ highway = "yeahforsure"
"No, I haven't":
jump noforsurechoice
$ highway = "noihavent"
"what?":
jump thoughts
label yesforsurechoice:
a "I know how all these thoughts correspond."
a "It's a science, really."
a "Just a way of figuring out the way time is, just standing there."
a "Sometimes life can be amazing."
a "God,I'm cold."
a "Why does no one care about me?!"
a "There's a car, I think it's stopping for me."
a "Oh, thank god!"
show mans car
mys "get in."
hide mans car
jump inthecartime
label noforsurechoice:
a "Well, that is unfortunate."
a " I find it's just a science, a guideline that life must follow"
a "God,I'm cold."
a "Why does no one care about me?!"
a "There's a car, I think it's stopping for me."
a "Oh, thank god!"
Where are my indentations wrong?
It gives me pop ups about line 52, 62 and 78.
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
image Barton standing= "Tall-skinny-man-1-.jpg"
image street ="sokaklambasnnindawallpa.jpg"
image arrow ="images.jpeg"
image helicopter = "how-to-draw-a-helicopt...50_5.jpg"
image highway = "highway_401_night_lapse_busy.jpg"
image mans car = "force-one-inside-of-drivers-side-open-door-039.jpg"
image down highway = "stock-footage-timelapse-shot-driving-at-night-on-a-wet-toronto-highway.jpg"
image co-op city = "images copy 2.jpeg"
image outside building = "outsidebuilding.jpg"
image elevator = "6.jpg"
image floor= "floor.jpg"
image machine ="coff.jpg"
image hall = "hotel.jpg"
image dark = "black.jpg"
image wife = "lil.jpg"
image apartment = "apart.jpg"
image game over = "go.jpeg"
image tv = "Unknown.jpeg"
image room = "bedroom.jpg"
image theater = "snapple.jpg"
image barton inside = "brandon-neutral.png"
image dan = "denzel.jpg"
image dansit = "dansit.jpeg"
# Declare characters used by this game.
define b = Character('Barton', color="#c8ffc8")
define a = Character ('???', color= "#c8ffc8")
define mys = Character ('Mystierious Man', color= "#c8ffc8")
define me = Character ('Me', color= "#477c82")
define l = Character ('Lilita', color= "#FF69B4")
define n = Character ('Newscaster', color= "#d45b19")
define manage = Character ('Manager', color= "#c8ffc8")
define dan = Character ('Daniel', color= "#34DDDD")
# The game starts here.
label start:
scene street
show Barton standing
b "Listen to me."
b "My name is Barton."
b "I'm here to tell you a few things about how to play this game."
label arrow:
show arrow
b " on the bottom, you can see your prefrences."
b " you can change the text speed, the volume and save, the game."
b " If you want to skip, you can do that as well."
hide arrow
b " In the game you will be presented with menus, much like this one."
menu:
"yes, I do.":
jump choice1
label choice1:
b "These are used constantly throughout the game, so remember them."
b "(Also, when a character speaks in perenthesis it means they are thinking)"
b " Now, are you ready to enter the world?"
menu:
"yes.":
jump yeschoicebarton
"no.":
jump arrow
label yeschoicebarton:
b " Good, welcome to live at 11. We will meet again"
scene street
with dissolve
pause (2.0)
scene highway
play music "car.mp3"
a "What do you know about life..."
a "One day, You're standing there, happy, and the next, your buisness is failing, and your on the highway trying to get a rid."
a " And everyone just ignores you, right there as life just passess by."
a " Soon, you just think. Too much. Until the absolute complexity of your thinking explodes, and every last second can be sensed"
label thoughts:
a "Have you ever felt that way?"
menu:
"Yes, for sure":
jump yesforsurechoice
$ highway = "yeahforsure"
"No, I haven't":
jump noforsurechoice
$ highway = "noihavent"
"what?":
jump thoughts
label yesforsurechoice:
a "I know how all these thoughts correspond."
a "It's a science, really."
a "Just a way of figuring out the way time is, just standing there."
a "Sometimes life can be amazing."
a "God,I'm cold."
a "Why does no one care about me?!"
a "There's a car, I think it's stopping for me."
a "Oh, thank god!"
show mans car
mys "get in."
hide mans car
jump inthecartime
label noforsurechoice:
a "Well, that is unfortunate."
a " I find it's just a science, a guideline that life must follow"
a "God,I'm cold."
a "Why does no one care about me?!"
a "There's a car, I think it's stopping for me."
a "Oh, thank god!"