It takes more work to render in fullscreen I'm assuming. Is there a way to minimize the cursor lag? At all? lol
Edit: That is - other than using 640x480 resolution, which would probably work wonders. I'm trying to use 800x600 resolution. But I may settle for 640x480 if there is no other way.
Mouse cursor lags in fullscreen, any way to reduce it?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
The game and main menus may lag a bit. I probably need to do something to make hover support more efficient.
I put a lot of effort into optimizing the performance of the visual novel proper, and not so much into optimizing the menus, buttons, etc. This is on the grounds that a user will spend alot of time interacting with the game story, and less time working with the menus.
Hint, hint.
I put a lot of effort into optimizing the performance of the visual novel proper, and not so much into optimizing the menus, buttons, etc. This is on the grounds that a user will spend alot of time interacting with the game story, and less time working with the menus.
Hint, hint.
Who is online
Users browsing this forum: No registered users