Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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amaturemanga
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#1
Post
by amaturemanga » Tue Mar 17, 2015 8:58 pm
hey everyone i've got a renpy.input code typed to give the player the option of customizing the player name and i've got it working but i want it to dissolve when it first appears and to dissolve after the player presses enter i've tried changing the config.window_show_transition and config.window_hide_transition to equal dissolve but it doesn't seem to be doing anything i also tried adding
to script code but instead of applying it to the window its applying the dissolve to the entire scene here is my renpy.input code
Code: Select all
label start:
stop music
with dissolve
$ renpy.pause(1)
$ playername = renpy.input("Please enter your character's name below.")
$ playername = playername.strip()
and i also want to be able to apply dissolve to all my nvl boxes any help?
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Dylan_Bain
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#2
Post
by Dylan_Bain » Tue Mar 24, 2015 8:38 am
Generally, Ren'Py will need 'with dissolve' to be at the end of the sentance. Try rewriting the code like
Code: Select all
label start:
stop music with dissolve
$ renpy.pause(1)
$ playername = renpy.input("Please enter your character's name below.")
$ playername = playername.strip()
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