I'm not certain if this has been brought up before, since it's not noticeable much of the time. When you click and drag a windowed game during a segment of ATL, the animation onscreen will pause until you let go of the window. During this time it can affect timing and transitions, and effectively ruin the animation on occasion. This is particularly annoying if it's timed to sound effects or the animation continues to loop for several lines of dialogue (and continues to bug out onscreen). I notice the same thing happens when the engine takes its time to load something, like the game menu or a particular ATL sequence. This may be an issue with my graphics card in those instances. The fact remains that dragging a windowed game during ATL can affect timed sequences.
Is there a way to prevent this pause in animation when you click and drag a windowed game?
Dragging the window affects ATL
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Re: Dragging the window affects ATL
What version(s) of Ren'Py and platform?
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Re: Dragging the window affects ATL
I thought it's an intended behavior.
Though I found a possible bug related to it. While ATL is heavily used, clicking the window frame breaks music play (repeats a few milliseconds piece of music endlessly). Ver. 6.99 on windows 7.
Though I found a possible bug related to it. While ATL is heavily used, clicking the window frame breaks music play (repeats a few milliseconds piece of music endlessly). Ver. 6.99 on windows 7.
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Re: Dragging the window affects ATL
Renpy 6.18.3.761 on Windows 8.1PyTom wrote:What version(s) of Ren'Py and platform?
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