Adding sound to each main menu button[SOLVED]
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- AsHLeX
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Adding sound to each main menu button[SOLVED]
So I wanted to add like a sound that plays when you click on "save" and another when you click on "load" and etc. I don't really know where to start. I'm sorry D: Can someone help me here?
Last edited by AsHLeX on Sun Mar 29, 2015 10:48 am, edited 1 time in total.
- yuucie
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Re: Adding sound to each main menu button
A way I handled it is by assigning sounds to the hover state when defining the button.
First, I defined sound channels (so when your mouse runs over one button and then moves quickly to the second button, the resulting sound is overlapped and not stilted)
Then for text buttons:
The important part is the hovered bit, which you can see both buttons use a different channel (to make the sound effect overlap and not jilt awkwardly) and a different sound effect.
same goes for image buttons:
since you are talking about main menus, you may be using hotspots on an imagemap instead:
change the channels among the buttons and you can alter their individual sound effects.
First, I defined sound channels (so when your mouse runs over one button and then moves quickly to the second button, the resulting sound is overlapped and not stilted)
Code: Select all
init python:
renpy.music.register_channel("first", "sfx", False)
renpy.music.register_channel("second", "sfx", False)Then for text buttons:
Code: Select all
textbutton _("History") action [SetVariable("yvalue", 1.0), ShowMenu('text_history')] hovered Play ("first", "sound/hover3.mp3")
textbutton _("Skip") action Skip() hovered Play ("second", "sound/boop.mp3")
same goes for image buttons:
Code: Select all
imagebutton auto "UI/Extras Char1_%s.png" action Start(label='Char1_Extra') hovered Play ("second", "sound/hover1.mp3") xalign 0.025 yalign 0.3 focus_mask TrueCode: Select all
hotspot (20, 217, 217, 59) action ShowMenu("Char1_Gallery") hovered Play ("first", "sound/hover3.mp3")- trooper6
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Re: Adding sound to each main menu button[SOLVED]
I'm at a cafe so I can't give you specifics, but the easiest would be to go to your project's options.rpy file. In there is code in there that has been commented out that adds a sound to buttons by default. Uncomment that code and make sure the file it plays is the name of your audio file. I believe the default that is listed there is 'click.wave'
No need to do it individually, when you can make it default and the code is already written.
Also, if you haven't looked through the options.rpy file, I recommend looking to see what options are already there.
No need to do it individually, when you can make it default and the code is already written.
Also, if you haven't looked through the options.rpy file, I recommend looking to see what options are already there.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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