Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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AlexCLD
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- Projects: Just a Number
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#1
Post
by AlexCLD » Sat Apr 18, 2015 12:04 pm
Hi, I have a doubt with the In-game menu. I have been trying to create a skill menu that allows the player to choose his abilities (only three of twelve) but all I get are errors. Here is the code:
Code: Select all
init:
$ variable1 = False
$ variable2 = False
$ variable3 = False
define n = Character(None, kind=nvl)
# The game starts here.
# - El juego comienza aquí.
label start:
$ point = 1
menu:
"1" if variable1 = False:
$ variable1 == True
jump level1
"2" if variable2 = False:
$ variable2 == True
jump level1
"3" if variable3 = False:
$ variable3 == True
jump level1
label level1:
$ point +=1
menu:
"1" if variable1 = False:
$ variable1 == True
jump level2
"2" if variable2 = False:
$ variable2 == True
jump level2
"3" if variable3 = False:
$ variable3 == True
jump level2
label level2:
$ point += 1
menu:
"1" if variable1 = False:
$ variable1 == True
jump level3
"2" if variable2 = False:
$ variable2 == True
jump level3
"3" if variable3 = False:
$ variable3 == True
jump level3
label level3:
if point >= 3:
jump game
label game:
n "Hi!"
And here is the issue:
The question is: Is there any way to make this more simple?
or at least, how do I make it work?

Last edited by
AlexCLD on Sat Apr 18, 2015 12:44 pm, edited 1 time in total.
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trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
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Contact:
#2
Post
by trooper6 » Sat Apr 18, 2015 12:19 pm
Code: Select all
# The game starts here.
# - El juego comienza aquí.
label start:
$ variable1 = False
$ variable2 = False
$ variable3 = False
$ point = 1
menu:
"1" if variable1 == False:
$ variable1 = True
jump level1
"2" if variable2 == False:
$ variable2 = True
jump level1
"3" if variable3 == False:
$ variable3 = True
jump level1
Two things.
1) I always put *all* my variables inside the start label, this makes sure they participate in saving and rollback properly.
2) "=" is used to assign a value, "==" is used to compare a value.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe:
http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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AlexCLD
- Newbie
- Posts: 24
- Joined: Sun Mar 22, 2015 6:44 pm
- Projects: Just a Number
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Contact:
#3
Post
by AlexCLD » Sat Apr 18, 2015 12:43 pm
Thanks for the quick answer! I fixed the errors and this is working well. I make a mess when assigning variables...

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