image layering trouble
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- balldancing
- Regular
- Posts: 65
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Re: image layering trouble
Yayyyyy!!!!!!!!!! It's working~
Last thing though (I'm killing y'all)
Is there a way to have transitions? Usually I'd just use dissolve because it's smoother but with the condition switch it just pops up.
If there's no way to fix this it's no problem I'm just wondering if anyone had any idea if that's possible without having to use 'show phone with dissolve' again
Last thing though (I'm killing y'all)
Is there a way to have transitions? Usually I'd just use dissolve because it's smoother but with the condition switch it just pops up.
If there's no way to fix this it's no problem I'm just wondering if anyone had any idea if that's possible without having to use 'show phone with dissolve' again
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: image layering trouble
Since phone is a displayable, you can use any transition on it that you want. So rather than show with dissolve you can show with whatever.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: image layering trouble
I'm assuming balldancing means when phone is already showing and the image inside the phone changes due to ConditionSwitch. The short answer is there isn't really an easy way to do this? However, you can use Asceai's custom TransitionConditionSwitch class instead of vanilla ConditionSwitch to achieve that effect.
http://lemmasoft.renai.us/forums/viewto ... 12#p326683
http://lemmasoft.renai.us/forums/viewto ... 12#p326683
Re: image layering trouble
That could be very handy. Similar question, if there is a conditionswitch element that changes from one animation to another based on the conditions, is there any way to have animated transitioning? The default behavior seems to be that if you start one animation going, and then switch to another, and then switch back, it just jumps instant to wherever the previous animation was in its timeline, rather than smoothly flowing from one to the next. Is there any way to show, say, a wheel at a stop, and then it speeds up to a full speed when you activate a condition switch, basically accelerating into a looped sequence, and then when you flip the condition again it decelerates to a stop again, rather than just going from 0 to 60 instantly? I know you can design the animations for that, to ramp up and ramp down, I'm just not sure how to implement that so that conditionswitch changes would queue those speed shifts. You get my meaning? I think there are "on show" and "on hide" commands that can be used if you're actually showing or hiding an image, but they don't seem to work using conditionswitches as you aren't exactly showing or hiding the image.
Re: image layering trouble
The inelegant but easy way would be to have four states: stop, speed up, full speed, slow down, and manually choose as necessary, I guess. I've never given much thought to animations in condition switches.
- balldancing
- Regular
- Posts: 65
- Joined: Tue Sep 03, 2013 9:32 am
- Location: milan
- Contact:
Re: image layering trouble
I wish I knew what was going on right now LOL I'm a lost cause when it comes to programming.. I'm more of a writer. I may pay someone to program my VN when I finish writing it (in 100 years time)
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