Really really stupid question - show_two_window for say?

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rocket
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Really really stupid question - show_two_window for say?

#1 Post by rocket »

I can't figure out if there is a way to set the default say statement to display in two windows as if I'd defined a character who had their name in a separate window.

It wasn't an issue for Starlight Episode 0, but in Episode 1 I have so many short lived characters that it's bugging me when their names don't display like my cast. I sure don't want to go and define them as full characters.

Thanks!

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Re: Really really stupid question - show_two_window for say?

#2 Post by chronoluminaire »

I know this is a workaround rather than an answer, but perhaps you could use one DynamicCharacter object for all of them, and change the name several times over the course of the game?
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Re: Really really stupid question - show_two_window for say?

#3 Post by PyTom »

What you want to do is define the character name_only to be a special character with show_two_window set. His name doesn't matter, just the other attributes. When a text-name character speaks, this character is copied and used to say the dialogue.
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rocket
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Re: Really really stupid question - show_two_window for say?

#4 Post by rocket »

Perfect, thank you!

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