I can't figure out if there is a way to set the default say statement to display in two windows as if I'd defined a character who had their name in a separate window.
It wasn't an issue for Starlight Episode 0, but in Episode 1 I have so many short lived characters that it's bugging me when their names don't display like my cast. I sure don't want to go and define them as full characters.
Thanks!
Really really stupid question - show_two_window for say?
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Re: Really really stupid question - show_two_window for say?
I know this is a workaround rather than an answer, but perhaps you could use one DynamicCharacter object for all of them, and change the name several times over the course of the game?
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Re: Really really stupid question - show_two_window for say?
What you want to do is define the character name_only to be a special character with show_two_window set. His name doesn't matter, just the other attributes. When a text-name character speaks, this character is copied and used to say the dialogue.
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Re: Really really stupid question - show_two_window for say?
Perfect, thank you!
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