Ren'Py 6.6.1 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Message
Author
User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.6.1 Released

#16 Post by PyTom »

Can you give me the full traceback, along with relevant script code?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

RidleyWright
Regular
Posts: 106
Joined: Mon Feb 18, 2008 7:23 pm
Projects: Blue Moon
Location: Portugal
Contact:

Re: Ren'Py 6.6.1 Released

#17 Post by RidleyWright »

Sure, I just didn't post it before since it seems the same, but sorry about that.
TypeError: 'bool' object is not iterable

While running game code:
- script at line 18 of renpy-6.6.1/demo/game/script.rpy
- python at line 122 of renpy-6.6.1/common/00library.rpy.
- script at line 302 of renpy-6.6.1/common/_layout/classic_load_save.rpym

-- Full Traceback ------------------------------------------------------------

File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\bootstrap.py", line 210, in bootstrap
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\main.py", line 303, in main
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\main.py", line 92, in run
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\execution.py", line 199, in run
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\ast.py", line 343, in execute
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\exports.py", line 469, in say
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\character.py", line 535, in __call__
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\character.py", line 494, in do_display
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\character.py", line 308, in display_say
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\ui.py", line 58, in interact
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\display\core.py", line 1250, in interact
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\display\core.py", line 1696, in interact_core
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\display\layout.py", line 581, in event
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\display\behavior.py", line 171, in event
File "renpy-6.6.1/common/00library.rpy", line 122, in invoke_game_menu
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\game.py", line 271, in call_in_new_context
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\execution.py", line 199, in run
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\ast.py", line 554, in execute
File "C:\Users\Filipe\Documents\Renpy\renpy-6.6.1\renpy\python.py", line 880, in py_exec_bytecode
File "renpy-6.6.1/common/_layout/classic_load_save.rpym", line 304, in <module>
File "renpy-6.6.1/common/_layout/classic_load_save.rpym", line 288, in _file_picker
TypeError: 'bool' object is not iterable

While running game code:

Ren'Py Version: Ren'Py 6.6.1c
No script code since this was while running the Demo and I didn't change anything. Just lauched the Demo to check if this new version didn't crash for me if I right clicked in the prompt menus to either exit the game or return to main menu.

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.6.1 Released

#18 Post by PyTom »

Hm... and what do you have to do to trigger this error?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

RidleyWright
Regular
Posts: 106
Joined: Mon Feb 18, 2008 7:23 pm
Projects: Blue Moon
Location: Portugal
Contact:

Re: Ren'Py 6.6.1 Released

#19 Post by RidleyWright »

I open the console.exe, launch the game (in this case the Demo, but it happens regardless of the project I'm launching). I get to the main menu and ok, I start the game. Eileen will show up and now I right click to get the menu with load, save, etc... Now there are two ways to make the game crash. Either I click to go to the Main Menu and the prompt will appear, saying that all unsaved data will be lost. If I right click at that prompt menu, the game crashes. The other way is trying to quit from the game menu. Choose quit and a prompt will appear, asking if I really want to quit. Right click anywhere in the screen at that time and I get the error I mentioned.

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.6.1 Released

#20 Post by PyTom »

Okay, I see that, will fix. Thanks!
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.6.1 Released

#21 Post by PyTom »

The fix for the right-click bug is now up at http://www.renpy.org/wiki/renpy/releases/6.6.1 , in the "Known Issues" section. Be sure to include it before releasing a game.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

RidleyWright
Regular
Posts: 106
Joined: Mon Feb 18, 2008 7:23 pm
Projects: Blue Moon
Location: Portugal
Contact:

Re: Ren'Py 6.6.1 Released

#22 Post by RidleyWright »

Ah, much better for clumsy people like me. :D Thanks!

Cynanthia

Re: Ren'Py 6.6.1 Released

#23 Post by Cynanthia »

Am I the only one who got this problem? :?

I noticed that the auto-save data and the quick-save data cannot be loaded from the load page. Is there any possible bug that caused it? The button remains insensitive.

Thanks. :)

User avatar
PyTom
Ren'Py Creator
Posts: 16096
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.6.1 Released

#24 Post by PyTom »

Good catch. A fix for that problem is now up at:

http://www.renpy.org/wiki/renpy/releases/6.6.1
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

Counter Arts
Miko-Class Veteran
Posts: 649
Joined: Fri Dec 16, 2005 5:21 pm
Completed: Fading Hearts, Infinite Game Works
Projects: Don't Save the World
Organization: Sakura River
Location: Canada
Contact:

Re: Ren'Py 6.6.1 Released

#25 Post by Counter Arts »

When I saw the style hierarchy in the dev menu... it says style.saylabel

Then when I try to change it... it doesn't exist.

Looking at an example... I see style.say_label

I tried the second one and it worked.

Is there something I don't know?
Fading Hearts is RELEASED
http://www.sakurariver.ca

EvilDragon
Veteran
Posts: 284
Joined: Fri Dec 28, 2007 5:47 am
Location: Where the Dragons rule!
Contact:

Re: Ren'Py 6.6.1 Released

#26 Post by EvilDragon »

That's probably a typo in defining the "help" property of that particular style, which determines what will show up as a tip in the style inspector. If the latter one worked, use it :D
Angels of paradise, angels of sacrifice
Please let me be under your wings...

Mostimmature
Newbie
Posts: 5
Joined: Mon May 05, 2008 1:41 pm
Contact:

Re: Ren'Py 6.6.1 Released

#27 Post by Mostimmature »

Thanks for the wonderful program! I wanted to originally use Japanese scriptures actually, but since they refuse to work, yours came next in my mind when I watched the potential. :D I been huge fan of visual novel, and now I gotta chance to give something back to the fans (alone with myself for the pride. XD)
[align=center][/align]

Watercolorheart
Eileen-Class Veteran
Posts: 1314
Joined: Mon Sep 19, 2005 2:15 am
Completed: Controlled Chaos / Sum of the Parts / "that" Midna game with ZONEsama
Projects: Sparse Series/Oddments Shop original cartoon in Pevrea; Cybernetic Duels (fighting game); Good Vibin'
Organization: Watercolorheart Studios
IRC Nick: BCS
Tumblr: adminwatercolor
Deviantart: itsmywatercolorheart
Github: Watercolordevdev
Skype: heartnotes
Soundcloud: Watercollider
itch: watercolorheart
Location: Florida
Contact:

Re: Ren'Py 6.6.1 Released

#28 Post by Watercolorheart »

The old development tools included in this version no longer work with my game, notably, dump_text.bat which I am very fond of running through a personalized spell checker. Can I get some help with this, please?

I wish the Launcher would let me use them from the menu >_<;
I'm not even the same person anymore

Post Reply

Who is online

Users browsing this forum: Google [Bot], Sugar_and_rice