Question on making game fill entire screen in fullscreen.

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Post Reply
Message
Author
wayward
Regular
Posts: 41
Joined: Tue Jun 30, 2015 9:53 pm
Contact:

Question on making game fill entire screen in fullscreen.

#1 Post by wayward » Sat Aug 01, 2015 1:26 pm

Hi all. After looking through these forums about making a game wide screen, I'm currently making my images 1024X600 and changing the options.rpy width to the same dimensions. This however leaves a small black bar between my images and the edge of the screen (while in fullscreen mode). I can totally live with this, but I figured I'd ask if this was the only way to fill more of the screen, if there was another way to completely fill the screen, or if I'm doing it right in the first place. Thanks.

User avatar
PyTom
Ren'Py Creator
Posts: 15469
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Question on making game fill entire screen in fullscreen

#2 Post by PyTom » Sat Aug 01, 2015 1:36 pm

You're doing it right. What's happening is that your game isn't in the correct aspect ratio for that screen (and you'll never get this right, since there are multiple popular aspect rations), so Ren'Py is adding letterboxing or pillarboxing to make things fill the screen.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

wayward
Regular
Posts: 41
Joined: Tue Jun 30, 2015 9:53 pm
Contact:

Re: Question on making game fill entire screen in fullscreen

#3 Post by wayward » Sat Aug 01, 2015 7:58 pm

Allrighty. that works for me.

Post Reply

Who is online

Users browsing this forum: Google [Bot], Jackkel Dragon