I found the prototypes I came up with two years back (before I knew anything about anything in Ren'Py):
- I don't know if this is still working, it is really old, code was posted at a different forum together with images, I've deleted it long time ago from my Ren'Py SDK.
Code: Select all
# The game starts here.
label start:
$colors = ["000000", "000033", "000066", "000099", "0000CC", "0000FF",
"003300", "003333", "003366", "003399", "0033CC", "0033FF",
"006600", "006633", "006666", "006699", "0066CC", "0066FF",
"009900", "009933", "009966", "009999", "0099CC", "0099FF",
"00CC00", "00CC33", "00CC66", "00CC99", "00CCCC", "00CCFF",
"00FF00", "00FF33", "00FF66", "00FF99", "00FFCC", "00FFFF",
"330000", "330033", "330066", "330099", "3300CC", "3300FF",
"333300", "333333", "333366", "333399", "3333CC", "3333FF",
"336600", "336633", "336666", "336699", "3366CC", "3366FF",
"339900", "339933", "339966", "339999", "3399CC", "3399FF",
"33CC00", "33CC33", "33CC66", "33CC99", "33CCCC", "33CCFF",
"33FF00", "33FF33", "33FF66", "33FF99", "33FFCC", "33FFFF",
"660000", "660033", "660066", "660099", "6600CC", "6600FF",
"663300", "663333", "663366", "663399", "6633CC", "6633FF",
"666600", "666633", "666666", "666699", "6666CC", "6666FF",
"669900", "669933", "669966", "669999", "6699CC", "6699FF",
"66CC00", "66CC33", "66CC66", "66CC99", "66CCCC", "66CCFF",
"66FF00", "66FF33", "66FF66", "66FF99", "66FFCC", "66FFFF",
"990000", "990033", "990066", "990099", "9900CC", "9900FF",
"993300", "993333", "993366", "993399", "9933CC", "9933FF",
"996600", "996633", "996666", "996699", "9966CC", "9966FF",
"999900", "999933", "999966", "999999", "9999CC", "9999FF",
"99CC00", "99CC33", "99CC66", "99CC99", "99CCCC", "99CCFF",
"99FF00", "99FF33", "99FF66", "99FF99", "99FFCC", "99FFFF",
"CC0000", "CC0033", "CC0066", "CC0099", "CC00CC", "CC00FF",
"CC3300", "CC3333", "CC3366", "CC3399", "CC33CC", "CC33FF",
"CC6600", "CC6633", "CC6666", "CC6699", "CC66CC", "CC66FF",
"CC9900", "CC9933", "CC9966", "CC9999", "CC99CC", "CC99FF",
"CCCC00", "CCCC33", "CCCC66", "CCCC99", "CCCCCC", "CCCCFF",
"CCFF00", "CCFF33", "CCFF66", "CCFF99", "CCFFCC", "CCFFFF",
"FF0000", "FF0033", "FF0066", "FF0099", "FF00CC", "FF00FF",
"FF3300", "FF3333", "FF3366", "FF3399", "FF33CC", "FF33FF",
"FF6600", "FF6633", "FF6666", "FF6699", "FF66CC", "FF66FF",
"FF9900", "FF9933", "FF9966", "FF9999", "FF99CC", "FF99FF",
"FFCC00", "FFCC33", "FFCC66", "FFCC99", "FFCCCC", "FFCCFF",
"FFFF00", "FFFF33", "FFFF66", "FFFF99", "FFFFCC", "FFFFFF"]
python:
def set_color(red, green, blue):
return red, green, blue, 0
$current_color = None
$obj = object()
$obj.red = 0
$obj.green = 0
$obj.blue = 0
show screen recolor_screen
with dissolve
python:
while True:
result = ui.interact()
if result[0] == "recolor":
current_color = result[1]
if result[0] == "quit":
renpy.quit()
screen recolor_screen:
hbox align(0.1, 0.1):
box_wrap True
xmaximum 245
for color in colors:
imagebutton:
maximum(40, 10)
idle Solid(color)
hover Solid(color)
action Return(["recolor", color])
if current_color:
add(im.Twocolor(im.Scale("anime-hair-hi.png", 200, 200), "#ffffff", current_color)) align(0.8, 0.1)
else:
add(im.Scale("anime-hair-hi.png", 200, 200)) align(0.8, 0.1)
text ("{size=-5}RGB Values: Red: %s, Green: %s, Blue: %s !!!"%(obj.red, obj.green, obj.blue)) align(0.1, 0.8)
vbox align(0.1, 0.9):
bar:
xalign 0.5
value FieldValue(obj, 'red', 255, max_is_zero=False, style='scrollbar', offset=0, step=1)
xmaximum 255
bar:
xalign 0.5
value FieldValue(obj, 'green', 255, max_is_zero=False, style='scrollbar', offset=0, step=1)
xmaximum 255
bar:
xalign 0.5
value FieldValue(obj, 'blue', 255, max_is_zero=False, style='scrollbar', offset=0, step=1)
xmaximum 255
add(im.Twocolor(im.Scale("anime-hair-hi.png", 200, 200), "#ffffff", set_color(obj.red, obj.green, obj.blue))) align(0.8, 0.7)
textbutton "Quit" align(0.5, 0.9):
action Return(['quit'])
*There is also a very advanced variant of the same but it will take hours to figure out, I can PM it to you if you want but code is not mine and it's a very, very difficult (and now dead) project to figure out .