Hello! Apologies if this was asked but I couldn't quite find it in a search. My game uses both ADV and NVL, and I was wondering what would be the best method if after the NVL convo part, it is logged and viewable elsewhere. I guess something similar to a readback, but selected to just that particular label/convo. I also need each label/convo to be separated and stored so they can be viewed independently. Is there a way to do this?
One solution that seems rather daunting, is to just copy the dialogue after tweaking it, and have it triggered for viewing after that convo finishes. That seems rather repetitive though, and I don't want to start on that unless there is no other possible method. I looked over the Renpy doc for Text history, and noticed I could make it limited to just NVL convo, but it looks like after it reaches a certain amount of lines it would start replacing the earlier convo from view.
NVL + Selected Readback
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- Roxie
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NVL + Selected Readback


Assess K (VN Adventure Game) LSF Thread | Mizuchi (GxG VN) LSF Thread | Honest Critique
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- Roxie
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- Posts: 71
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Re: NVL + Selected Readback
So no one really knows the answer for this? 


Assess K (VN Adventure Game) LSF Thread | Mizuchi (GxG VN) LSF Thread | Honest Critique
[Proofreader, Beta-Tester]
Razz Art Visual - Starlight Vega [Co-writer]
Roseverte - Cafe-0, Duplicity, East Tower, How to Take Off Your Mask; Bakufu - Love Sniper
Zeiva Inc. - Train of Afterlife, OASE, X-Note, Area-X, Voices from the Sea, Natural - Beyond Nature, Dragon Essence, Anicon - Cat
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