[Solved] Name box during transitions?

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chensterrain
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[Solved] Name box during transitions?

#1 Post by chensterrain »

I've had to update my game, last edited in Ren'Py 6.12.1 (eek!) to the latest version of Ren'Py recently, and have run into a bit of a snag - while previously using 'window show' would keep both the textbox and name box up during transitions, it's now causing the name box to disappear each time. My game's text box pre-dates screen language, so I've no idea if it's a lost cause or not. I've tried using config.script_version as well, but no dice.

These are the only edits I've made to the say menu:

Code: Select all

    $ narrator = Character(" ", ctc=anim.Blink("ctc.png", xpos=731, ypos=537, xanchor=0, yanchor=0), ctc_position="fixed", show_two_window=True)
etc, and

Code: Select all

init:
    #$ style.say_who_window.background = Image("UI-NameboxWide2.png")
    $ style.say_who_window.ypos = 15
    $ style.say_who_window.background = "GUI2_TextboxNameLogo2.png"
    $ style.say_who_window.top_padding = 0
    $ style.say_who_window.bottom_padding = 0
    $ style.say_who_window.left_padding = 95
    $ style.say_who_window.bottom_margin = 0
    $ style.say_label.ypos = 33
    $ style.say_label.font = "CollegiateInsideFLF.ttf"
    $ style.say_label.color = "#380c09"
    $ style.say_label.size = 15
Any help would be greatly appreciated!
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Last edited by chensterrain on Wed Oct 07, 2015 10:46 am, edited 1 time in total.

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PyTom
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Re: Name box during transitions?

#2 Post by PyTom »

Where is the narrator line definined. You should probably have:

Code: Select all

define narrator = Character(" ", ctc=anim.Blink("ctc.png", xpos=731, ypos=537, xanchor=0, yanchor=0), ctc_position="fixed", show_two_window=True)
at the top level. If it's in a screen, it won't be used.
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chensterrain
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Re: Name box during transitions?

#3 Post by chensterrain »

The narrator is defined in an init block, with a bunch of other characters.

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PyTom
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Re: Name box during transitions?

#4 Post by PyTom »

Huh. For some reason, it uses _narrator instead.

define _narrator = Character(" ", ctc=anim.Blink("ctc.png", xpos=731, ypos=537, xanchor=0, yanchor=0), ctc_position="fixed", show_two_window=True)
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chensterrain
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Re: Name box during transitions?

#5 Post by chensterrain »

That worked perfectly, thank you!

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