First issue. Not exactly an issue with development, but a while after getting the program, the window that allows you to access your game files and script files shrunk to about a fourth of the normal size. I redownloaded the program and it didn't help. While the issue is very minor, it would be nice to find a solution. I'm a Mac user and I'm using the program through Wine (because for some reason the mac application wouldn't open no matter what after being opened once), so that might complicate things, but maybe it's something can be easily fixed.
Second issue, the main issue I'm having here. I can't figure out how to use imagemap menu screens, like the main menu or the options menu. When I put in the code to create the imagemap, all I get is the chosen image suck at the top left corner of the screen, regardless of the coordinates I've put in. I can't interact with anything; there aren't any buttons.
What I'm trying to accomplish with my current test project is a main menu that looks like this. (with a white background because that's not the problem)

Firstly, I have no idea how to have my buttons (the text is part of the button by the way) be separate, all I've heard about is how to have one base for all the buttons. I have all the needed buttons ready, hover and select ones for all of them, but I have no idea how to code it. Even if I put in the code for one of the buttons, I get the result I explained earlier; it appears in the top left corner, and can't be interacted with.
Like so:

The screen for this test game is 600x450, but it doesn't matter which size the screen is; it's always just stuck in the corner like that.
Third question… Is it possible to keep the say who box open even with the narrator speaking? I tried to define the narrator as a character and added (show_two_window=True) to it, but it still doesn't appear.
On the subject of text boxes, I have another small question: How do you center the text in the text box? I just want the specific code to make ALL the text in the text boxes centered; I'm sure it's very simple, but I just want to be sure what works.
STILL on the subject of text boxes (I'm having a lot of trouble with this apparently), how do I make the say who box appear in front of the text box, so it can be coordinated on top of it? At the moment, it appears behind the text box in the place that it's in. How do I fix it?
One more little thing: How do you make it play a sound when you hover over a button? I have this code entered in my options file: (style.hotspot.hover_sound = "MenuCursor.wav") but it doesn't do anything.
