This may be way more simple then I'm making it out to be, but I've been searching around for a while and haven't found what I'm looking for.
Is is possible to have a scenario where once you play through and get "ending 1" that on the second play through you now have the option of getting "ending 2". (ie. dramatial murder where you can only play the final arc once you've played each guy's path.)
Now I know to trigger events like this in game, but I'm not sure I can get it to follow through once you've started over again on a new start.
Thanks!
Un-lockable Endings. Possible yah or nah?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Un-lockable Endings. Possible yah or nah?
Read this thread about persistent data:
http://lemmasoft.renai.us/forums/viewto ... ent+ending
This should help
http://lemmasoft.renai.us/forums/viewto ... ent+ending
This should help
Current Project:
Blackout [VN][Romance][GxB][Mystery][Suspense] http://lemmasoft.renai.us/forums/viewto ... 43&t=34118
"It is the duty of authors to make the fantastic seem ordinary and the ordinary seem fantastic." - K. Auer
Blackout [VN][Romance][GxB][Mystery][Suspense] http://lemmasoft.renai.us/forums/viewto ... 43&t=34118
"It is the duty of authors to make the fantastic seem ordinary and the ordinary seem fantastic." - K. Auer
Re: Un-lockable Endings. Possible yah or nah?
You can use boolean to make that easier :
Code: Select all
# You can place the script of your game in this file.
$ persistent.ending2_unlocked = False
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
# Declare characters used by this game.
define e = Character('Eileen', color="#c8ffc8")
# The game starts here.
label start:
e "You've created a new Ren'Py game."
e "Once you add a story, pictures, and music, you can release it to the world!"
if persistent.ending2_unlocked:
menu:
"Ending 1":
e "Ending 1"
"Ending 2":
e "Ending 2"
else:
menu:
"Ending 1":
e "Ending 1"
$ persistent.ending2_unlocked = True
return
PayBack 0.15 : http://lemmasoft.renai.us/forums/viewto ... 43&t=35402
David French Teacher 0.87 : http://lemmasoft.renai.us/forums/viewto ... 43&t=35593
David French Teacher 0.87 : http://lemmasoft.renai.us/forums/viewto ... 43&t=35593
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