So during dialogue I have a button that shows a full-screen store, but I'm not sure if having it on a higher zorder than the say window is recommended. therefore I tried hiding the say screen and showing it after, but Show('say') doesn't work as it requires 2 extra values (who and what) which is not what I want. normally, the window hide and window show statements do what I want, but I can't find a python equivalent anywhere.
looking into 000window.rpy shows me that these statements pretty much just set the store._window boolean, but addressing this manually somehow (e.g. SetVariable('_window',True)) doesn't work at all. anyone have any other ideas, or should I just set zorder to 101?
reshow 'say' window as button Action
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- mobychan
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Re: reshow 'say' window as button Action
are you using show screen or call screen?
usually if you want to interact with the screen without interacting with normal gameplay you use call screen
The say screen shouldn't be visible in this case.
usually if you want to interact with the screen without interacting with normal gameplay you use call screen
The say screen shouldn't be visible in this case.
- Vaendryl
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Re: reshow 'say' window as button Action
since the store screen is shown by the user pressing a button I have to use an Action to do it instead of regular statements, and there only seems to be the Show action and no call screen equivalent. I could write a custom action, though.
thanks for the reply!
thanks for the reply!
- mobychan
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Re: reshow 'say' window as button Action
Could you show us your code?
I never had problems with using Show("screenName") for this
I never had problems with using Show("screenName") for this
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