I am still not python-savvy enough for my needs, so I turn to You, fellow Renpyans..
I from the code I understand only that it can somehow be done, but the specifics are over my head..
I appreciate the comments, but I'm going for a rather specific look/feel with this. And endpage indicator wouldn't look right anyway..EvilDragon wrote:I think it's much better to add nvl clear every time it should be used. That way the end-page ctc indicator works as it should. Also, less errors are possible that way.
I'm not sure you've understood. It sounds like luminarious is wanting to have most of the game be a continuous flow of text (with mouse clicks every paragraph), so there'll be very few places where "nvl clear" would be wanted - probably just scene changes. It sounds like a nice interface, but I'm not familiar enough with NVL mode to know how to program it myself.EvilDragon wrote:I think it's much better to add nvl clear every time it should be used. That way the end-page ctc indicator works as it should. Also, less errors are possible that way.
Indeed, I have a lot of menus I can't leave out. I'm using nvl_menu to better integrate them into the dialogue text flow.Gumaster wrote:not sure if this will do what you want it to, but have you tried using ADV mode with a fullscreen textbox? It scrolls down if the text exceeds the textbox, so I think the effect would be similar to what you want...
Menus would be kinda iffy though, especially if you have a lot of them, although there probably is an alternative I'm not aware of.
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