There are three expressions for the character on the left in the following .gif sample:
1. Open eyes/open mouth (norm2)
2. Open eyes/closed mouth (norm)
3. Closed eyes/open mouth (think2)

The above shows that the sprite on the left "flashes" while transitioning between the second and third expressions.
Code for the .gif segment:
Code: Select all
show cheren norm2 at replace
ch "\"Thank you for the help.\""
show cheren norm at replace
show clyde happy at replace
rc "\"Enjoy your day, Champs!\""
show clyde norm at replace
hide clyde norm with fadeoutright
show cheren think2 at replace
ch "\"I'm going ahead to check.\""Code: Select all
transform replace:
on replaced:
alpha 1.0
linear 0.2 alpha 0.0
on replace:
linear 0.2 alpha 1.0At first I thought it was only during test runs, but I've tested in a build distribution and the "flash" can randomly occur there, too. And it's not even consistent with sprites. Sometimes it happens to another character when it was perfectly fine previously. Sometimes it flashes for a while and I reload the game and the flash disappears.
