philat wrote:Well, for instance, ARE you going to try to randomize the images? I assumed that you might want to, but you're referencing what seems to be a static image name in the LiveComposite, so I wasn't sure. Also, how are you adding this LiveComposite to a screen, and in what capacity?
The names are randomized at the start, but the info/image is static - character_0_doll_map_info will always have the same name, once it's assigned. Because these show up on the main map it doesn't
have anything to do with the 'current character' stuff I was doing previously (since up to three of these will show up at once).
And yes, I'm showing them on a screen - I actually have found you can add LiveComposites as image buttons, but they don't actually function (bug?) so I've also added a shadow under them that functions as the image button itself. Basically you click on a location, you "go there" and you see three characters… at which point you click on the button I've created (character_0_doll_map_info/it's shadow) and then go the the label where you talk to them.
I could totally add the names on this scene, but it's going to require a bunch more work than I had hoped for down the road so I'd rather integrate it into the Composite if possible.
I was thinking if I defined every name in the game as an image (all 30 first and last names), I could probably then call them dynamically in the composite?