Re: Resetting animations within a live composite
Posted: Fri Dec 30, 2016 12:46 am
Hi xela, thanks for the quick response! To clarify, I do want the animation to reset on most interactions, such as when the user clicks to advance the text or when a certain button is clicked. I just don't want interactions with tooltips and hotkeys (mostly the former) to reset the animation prematurely.
Do you know if there's a straightforward way to distinguish between these cases? I could create an additional variable that is modified differently by the tooltips vs. character callbacks/screens, but that seems overly convoluted.
Do you know if there's a straightforward way to distinguish between these cases? I could create an additional variable that is modified differently by the tooltips vs. character callbacks/screens, but that seems overly convoluted.