Yeah, if you played "Sonic Battle" for GBA you know what I'm talking about. Basically, to make this happen on every expression change (like a cardboard figure flipping over):
transform flip:
linear 0.2 xzoom 0.0
[[change picture]]
linear 0.2 xzoom 1.0
That's easy to implement as an ATL, but I was asking to implement it like this:
g happy "sample text" with flip
or something like that. (If there is any way to change the default transition, it would help a lot too)
Making characters flip when changing expressions
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Making characters flip when changing expressions
Code: Select all
g happy "Let's try this."
g "Here we go...":
xzoom -1
g happy "...and now we go back":
xzoom 1
Re: Making characters flip when changing expressions
mmm...no.Hijiri wrote:Code: Select all
g happy "Let's try this." g "Here we go...": xzoom -1 g happy "...and now we go back": xzoom 1
Define some transform at the start of the script.
Code: Select all
transform myflip: #flipped image
xzoom -1
transform mybackflip: #back to normal
xzoom 1
Code: Select all
show sanichegehog at myflip
e "Look, I'm flipped!"
show sanichegehog at mybackflip
e "Back to normal"
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
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