Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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justanormalperson
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#1
Post
by justanormalperson » Thu Mar 10, 2016 3:27 pm
so i was just making my new visual novel and i got to the point to add a second choice/path to it. the first one went well and everything is fine, but when i did the second one and launched the game, it just ended after the last line of the first choice. is there anything (simple) i can add or do to fix this?
this is what my paths look like:
Code: Select all
menu:
"Show toy":
jump choice_attitude
"be cool":
jump choice_cool
label choice_attitude:
"whata"
"cake"
"raps"
jump choice_done
label choice_cool:
"dinos"
"coolaid"
"pimpel"
jump choice_done
label choice_done:
its obviously not the real thing, its just an example of what i do to make a first choice, and then when i try to add another one it doesn't work as i said before.
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AnthonyPython
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- Projects: Kyōki
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#2
Post
by AnthonyPython » Thu Mar 10, 2016 8:43 pm
Just do exactly like how you did the first choice so it would be like
Code: Select all
menu:
"Show toy":
jump choice_attitude
"be cool":
jump choice_cool
label choice_attitude:
menu:
"whata":
Jump choice_whata
"cake":
Jump choice_cake
"raps":
Jump choice_raps
label choice_cool:
menu:
"dinos":
Jump choice_dinos
"coolaid":
Jump choice_coolaid
"pimpel":
Jump choice_pimpel
label choice_done:
Something like that.
not sure why you had the
as that should be called when your at the end of the label that you jumped to after the choices have been made as the first jump would just skip the
I'm pretty sure if you have the menu choices it's ok not to have a jump unless your using like a if statement to see if you should show the choice's and if you don't show them and there is other code or none then yes the jump would be needed to prevent it from going to the label under it and you would use it to skip that label.
Also by the way when you put just
that tell's ren'py to show text as an narrator by default.
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YzzaPizzaIsCheezy
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#3
Post
by YzzaPizzaIsCheezy » Thu Mar 10, 2016 9:00 pm
Umm.... Excuse me but, you post it in the wrong forum.

Works in progress:
Our Website:
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AnthonyPython
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- Projects: Kyōki
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Contact:
#4
Post
by AnthonyPython » Thu Mar 10, 2016 9:06 pm
ah he did... I was going to look through this section until I seen this, lolz
wrong section man... xD
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