Character sprite images not changing

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Zeekee
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Character sprite images not changing

#1 Post by Zeekee » Sat Mar 12, 2016 2:30 am

SO, I ran into this issue once I started implementing character sprites in-game: I set it up so that the characters talking sprite is showing when they are talking and with their mouth closed when they are not, but, for some reason, they dont transition after the second or third line of dialogue. Does anyone know what I could be doing wrong? Also, does anyone know how I can set the default 'right' and 'left' locations for sprites so my code doesn't look so ugly? Thanks :)

An excerpt from the script:

Code: Select all

    show ross_tk at right:
        xalign 0.7
    show lydia_sm at left:
        xalign 0.2
    r "I was just working on a little project of my own and lost track of time. Sorry man."
    show ross_sm at right:
        xalign 0.7
    show lydia_sm at left:
        xalign 0.2
    t "Ah, it doesn't matter. You guys good to go?"
    show ross_sm at right:
        xalign 0.7
    show lydia_tk at left:
        xalign 0.2
    l "You know it. I don't go anywhere without my baby."
    show ross_tk at right:
        xalign 0.7
    show lydia_sm at left:
        xalign 0.2
    r "Do you really have to ask? We've been planning this for a week."
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Zetsubou
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Re: Character sprite images not changing

#2 Post by Zetsubou » Sat Mar 12, 2016 3:49 am

Code: Select all

transform right():
    xalign 0.7
transform left():
    xalign 0.2

label start:

    show ross_tk at right
    show lydia_sm at left
    r "I was just working on a little project of my own and lost track of time. Sorry man."

    show ross_sm at right
    t "Ah, it doesn't matter. You guys good to go?"

    show lydia_tk at left
    l "You know it. I don't go anywhere without my baby."

    show ross_tk at right
    show lydia_sm at left
    r "Do you really have to ask? We've been planning this for a week."
If you define your images differently, you can further simplify this.

Code: Select all

transform right():
    xalign 0.7
transform left():
    xalign 0.2

label start:

    show ross tk at right
    show lydia sm at left
    r "I was just working on a little project of my own and lost track of time. Sorry man."

    show ross sm
    t "Ah, it doesn't matter. You guys good to go?"

    show lydia tk
    l "You know it. I don't go anywhere without my baby."

    show ross tk
    show lydia sm
    r "Do you really have to ask? We've been planning this for a week."
For further explanation, you should read through the documentation a bit. Specifically: https://www.renpy.org/doc/html/displayi ... -statement
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Re: Character sprite images not changing

#3 Post by Zeekee » Sat Mar 12, 2016 4:21 am

Okay, so after implementing that fix you gave me (which worked, btw!) I ran into another issue. The character sprites are no longer grounded to the bottom edge of the screen. Using yalign grounds them to the top of the screen. I could always just use yalign (through some trial and error) but the sprites are different sizes. Would that matter at all?
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Zetsubou
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Re: Character sprite images not changing

#4 Post by Zetsubou » Sat Mar 12, 2016 5:20 am

Code: Select all

I could always just use yalign (through some trial and error) but the sprites are different sizes. Would that matter at all?
Depends on the value you use.
I believe you want "yalign 1.0".
(The .0 is necessary)
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Working on:
Circadian Loop, My Heart Grows Fonder + VN writing commissions

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Zeekee
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Re: Character sprite images not changing

#5 Post by Zeekee » Sun Mar 13, 2016 4:50 am

The yalign didn't work. I've been spending hours on this and I can't seem to figure out how to ground them properly...
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Re: Character sprite images not changing

#6 Post by curry nochi rice » Fri Apr 22, 2016 4:18 am

Zeekee wrote:The yalign didn't work. I've been spending hours on this and I can't seem to figure out how to ground them properly...
you might want to fix the transform itself, like yanchor 1.0
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Re: Character sprite images not changing

#7 Post by xavimat » Fri Apr 22, 2016 6:31 am

As curry noche rice says, fis the transform, but you can do it with yalign 1.0:

Code: Select all

transform right:
    xalign 0.7 yalign 1.0
transform left():
    xalign 0.2 yalign 1.0
yanchor is not necessary because is included in yalign
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