Using Web Updater function on Android.

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i_jemin
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Using Web Updater function on Android.

#1 Post by i_jemin »

My Android RenPy game size is over 300mb even I hardly compress every assets.

So whenever I upload new version to App Store, player have to download whole data which over 300MB even what changed is single script. And when I upload hot fix of game, players have to wait over 1h because, it takes some time for App Store to apply new version completely.

What I want to do is comparing files and delete files which is not included in next version, download new scripts and images.

I may can write some python codes, but this will require python modules which is not included in compact python library of RenPy and I think if I can use Web Updater function which only support RenPy Desktop, I don't need to write down my own codes.

So anyone has good ideas?

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Re: Using Web Updater function on Android.

#2 Post by PyTom »

This is against the terms of service for any android market I know of.
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Re: Using Web Updater function on Android.

#3 Post by i_jemin »

But many kinds of game (especially anime style TCG games) already use this kind of method..
one developer I know said "Do not upload whole files of your mobile game on client." to me... ;ㅁ;..

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Re: Using Web Updater function on Android.

#4 Post by MimirollCookie »

Try making an expansion apk. It's size limit is 2 GB.
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Re: Using Web Updater function on Android.

#5 Post by i_jemin »

I already use expansion apk and player have to download whole files from store anyway.
I'm talking about how to reduce network costs of players.

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Re: Using Web Updater function on Android.

#6 Post by MimirollCookie »

Ohh. Okay. I don't really know to compress files. Does file compressor thingies work?
(Well, that's the best way I know to reduce.)
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Re: Using Web Updater function on Android.

#7 Post by i_jemin »

I bought TinyPng plug-in to compress every image files.
And if I can, I divide layers of character standing image, then composite them so I can make many variation of character with small file volume. Compress all music files under 128kbps.
Still... game itself has too many characters and background images...

In my case, I could save 400mb. 700mb->300mb.

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Re: Using Web Updater function on Android.

#8 Post by MimirollCookie »

Try posting it to another host for alternative download.. (Like MediaFire, Dropbox, etc.)
But if not, there's no more way. Sorry buddy. :(
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