Hello,
I'm not sure if this issue has been posted before. But here we are.
When I extract a built out ren'py game from a zip or rar file to a folder that contains an accented character (e.g. "è") in the folder name. The game fails to run.
I receive a message that Dumb.py could not open.
Is there a solution to make the game run in folder locations with accented characters?
Thank you in advance to anyone who can provide answers.
Game failing to run in accented folder (e.g. è)[SOLVED]
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Daarkess
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Game failing to run in accented folder (e.g. è)[SOLVED]
Last edited by Daarkess on Sat Apr 23, 2016 9:18 pm, edited 1 time in total.
- PyTom
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Re: Game failing to run in accented folder (e.g. è)
You need to make sure that the language settings of your computer includes the language that the folder is in. You might be having problems if, for example, your computer is set to Japanese, and you run a game that's in, say, French.
The best bet is to stick to ASCII for filenames everywhere. I know what the underlying problem is, but the fix is going to be really hard (porting to Python 3), so we have to live with it for now.
The best bet is to stick to ASCII for filenames everywhere. I know what the underlying problem is, but the fix is going to be really hard (porting to Python 3), so we have to live with it for now.
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- Daarkess
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Re: Game failing to run in accented folder (e.g. è)
Thank you, that makes a lot of sense.PyTom wrote:You need to make sure that the language settings of your computer includes the language that the folder is in. You might be having problems if, for example, your computer is set to Japanese, and you run a game that's in, say, French.
The best bet is to stick to ASCII for filenames everywhere. I know what the underlying problem is, but the fix is going to be really hard (porting to Python 3), so we have to live with it for now.
Sticking to ASCII does appear to be the best option right now. Less trouble.
Thanks again.
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