Hi all,
I've tried to find an answer to this on the web but had no luck. Does anyone know why my lists in the developer tools variable viewer are displaying like this? I.e. cut short? There should be at least 3 names in the info and found cell, but it's chopped them up and making impossible to follow.
Also, how do you close this window once it's opened without reloading the game? ^^;
Variable Viewer not showing full lists
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Kinmoku
- Miko-Class Veteran
- Posts: 560
- Joined: Mon Aug 11, 2014 9:39 am
- Completed: One Night Stand
- Projects: Love IRL, Memories
- Tumblr: gamesbykinmoku
- itch: kinmoku
- Location: Germany
- Contact:
Variable Viewer not showing full lists
- Attachments
-
- Screen Shot 2016-04-29 at 14.13.20.png (13.16 KiB) Viewed 365 times
Re: Variable Viewer not showing full lists
It just does, it only shows the beginning and end of a long list. Whenever I need to test the full contents of a list, I just add a line "[listname]" to the code where I need to see what it has, and then remove it once I know it's working right. Printing the list will show the entire contents.
- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
- Location: Kimashi Tower, Japan
- Contact:
Re: Variable Viewer not showing full lists
If you are using 'window auto' statement, window is still shown over developer menus, so its return button is hidden behind it. I think this isn't intended behavior.
edit: I posted this as issue on github.
edit: I posted this as issue on github.