Hiding the textbox / text window post-transition..

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JustSkyLarkin
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Hiding the textbox / text window post-transition..

#1 Post by JustSkyLarkin » Wed May 11, 2016 7:23 pm

Hello! I've had a search around and can't seem to find the answer to my problem.

I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all? :)

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xela
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Re: Hiding the textbox / text window post-transition..

#2 Post by xela » Thu May 12, 2016 6:12 am

JustSkyLarkin wrote:I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all? :)
You prolly want pause:

Code: Select all

pause
it will plainly pause the game until plays takes some action. Maybe a better option:

Code: Select all

pause 1.5
which will wait for a mouse click or continue the game to the next statement after 1.5 seconds elapse (1.5 is just an example, you should put the duration of your transition there).

More annoying way (for player), is it use hard pause and not allowing player doing anything meaningful for the duration but use of this "extreme" is frowned upon :)
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JustSkyLarkin
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Joined: Sat Mar 05, 2016 7:11 pm
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Re: Hiding the textbox / text window post-transition..

#3 Post by JustSkyLarkin » Thu May 12, 2016 10:11 am

xela wrote:
JustSkyLarkin wrote:I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all? :)
You prolly want pause:

Code: Select all

pause
it will plainly pause the game until plays takes some action. Maybe a better option:

Code: Select all

pause 1.5
which will wait for a mouse click or continue the game to the next statement after 1.5 seconds elapse (1.5 is just an example, you should put the duration of your transition there).

More annoying way (for player), is it use hard pause and not allowing player doing anything meaningful for the duration but use of this "extreme" is frowned upon :)
You're a superstar, thank you! :)

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