Hello! I've had a search around and can't seem to find the answer to my problem.
I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all?
Hiding the textbox / text window post-transition..
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- JustSkyLarkin
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Re: Hiding the textbox / text window post-transition..
You prolly want pause:JustSkyLarkin wrote:I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all?
Code: Select all
pause
Code: Select all
pause 1.5
More annoying way (for player), is it use hard pause and not allowing player doing anything meaningful for the duration but use of this "extreme" is frowned upon
- JustSkyLarkin
- Newbie
- Posts: 11
- Joined: Sat Mar 05, 2016 7:11 pm
- Contact:
Re: Hiding the textbox / text window post-transition..
You're a superstar, thank you!xela wrote:You prolly want pause:JustSkyLarkin wrote:I currently have it so the textbox will disappear during a transition. On one particular scene I don't want the textbox appearing again until AFTER the user clicks their mouse. I was looking at "window hide", but I can't seem to get it working.. Can anyone help at all?
it will plainly pause the game until plays takes some action. Maybe a better option:Code: Select all
pause
which will wait for a mouse click or continue the game to the next statement after 1.5 seconds elapse (1.5 is just an example, you should put the duration of your transition there).Code: Select all
pause 1.5
More annoying way (for player), is it use hard pause and not allowing player doing anything meaningful for the duration but use of this "extreme" is frowned upon
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