Just as an example, I've tried the approach the tutorial suggests:
Code: Select all
menu:
"Yes, I do.":
jump choice1_yes
"No, I don't.":
jump choice1_no
label choice1_yes:
$ menu_flag = True
e "While creating a multi-path visual novel can be a bit more work, it can yield a unique experience."
jump choice1_done
label choice1_no:
$ menu_flag = False
e "Games without menus are called kinetic novels, and there are dozens of them available to play."
jump choice1_done
label choice1_done:
#...the game continues here.For example, at the beginning of my game the player selects background choices. The first set of 4 choices are about what the player's father did for a living. The player selects, for example, barrister. In the next 4 set of choices, the player determines what their character did during their youth. If they selected 'causing trouble', I would like to be able to link in a bit of dialogue unique to the player who selected the option of barrister. I hope that makes sense lol!
Any help would be appreciated because then I can move on with my project!