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Way to show the text box during call screen imagemap?

Posted: Sun May 22, 2016 12:17 pm
by JustSkyLarkin
So in my game I currently have a screen where I use an imagemap with hotspots. The thing is, when that screen is called via "call screen", the textbox disappears.

Is there any way to have the textbox remain on the screen with the imagemap? It's a transparent image, so doesn't cover up the textbox area at all.

Edit: I'm going to work around this issue by editing the image I'm using for the imagemap :)

Re: Way to show the text box during call screen imagemap?

Posted: Mon May 23, 2016 1:37 am
by PyTom
If you include:

Code: Select all

window show
in your game, the window will remain shown until

Code: Select all

window hide
is run.

Re: Way to show the text box during call screen imagemap?

Posted: Mon May 23, 2016 8:18 pm
by JustSkyLarkin
PyTom wrote:If you include:

Code: Select all

window show
in your game, the window will remain shown until

Code: Select all

window hide
is run.
That put a blank window right in the middle of my screen. Is there a way to move that position at all back down like during normal screen calls and have it display a character name/text like normal also?