So I have been advised to use pygame for a couple minigames I'm trying to build for the sake of getting realtime behavior. I've managed to create a basic animation + some reaction, and I wanted to try and put it in a base renpy project to see if it works. It doesn't.
More specifically, I'm stuck at this point getting the images to load (It literally says "cannot load image run0.png" despite it being in the right folder). I'm pretty nooby towards renpy so I figure this is something pretty basic, but I don't know it and a search doesn't seem to turn anything up about it that's not really old and wants you to use renpygame, which I understand is broken with the newer renpys?
Anyway, is there a set way to bring something from pygame into renpy? Or is it a custom job each time?
Porting from pygame to renpy
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- PyTom
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Re: Porting from pygame to renpy
Hm... while it's pretty hard, you can usually turn pygame code into a creator-defined displayable. Although it will often be much better/faster if you use Ren'Py to load and render things, rather than using pygame.image.
https://www.renpy.org/doc/html/udd.html
https://www.renpy.org/doc/html/udd.html
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Re: Porting from pygame to renpy
Okay, this looks like I should be able to use it. Thanks!
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