Applying" 「" and "」" to text
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- andrewngn13
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Applying" 「" and "」" to text
It might seem a bit odd, but I've gotten pretty used to visual novels using 「」 to distinguish between what is spoken out loud and what's a characters thoughts. Putting these characters in only gets me a box to show up though. How can I fix that?
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- xavimat
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Re: Applying" 「" and "」" to text
Be sure that your font has those characters.
You can use what_prefix and what_suffix in the character definitions to have this kind of things done automatically.
You can use what_prefix and what_suffix in the character definitions to have this kind of things done automatically.
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- andrewngn13
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Re: Applying" 「" and "」" to text
I've found a font with support for the characters, MS Gothic. However, setting the font for all characters say will still show up as a box.
When creating the character with what_font though, the character shows up properly.
The characters in question being 「」. Am I going to have to create every character with a what_font argument to get my characters to show up properly?
Code: Select all
style say_label font "MS Gothic.ttf"
Code: Select all
define l = Character('Lena', color="#c8ffc8", ctc="ctc_blink", what_font="MS Gothic.ttf")
"Feel feel to idea-bounce off me."
No, like seriously, just send a pm and I'll respond what I think. I'm open to reading anything.
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- xavimat
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Re: Applying" 「" and "」" to text
I think that code is not correct. Try to find the correct style definition (I'm no good with styles)andrewngn13 wrote:Code: Select all
style say_label font "MS Gothic.ttf"
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Rhaier Kingdom A Ren'Py Multiplayer Adventure Visual Novel.
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Re: Applying" 「" and "」" to text
No, you can just define it once in the special character name adv.andrewngn13 wrote:Am I going to have to create every character with a what_font argument to get my characters to show up properly?
Code: Select all
define adv = Character(None, what_prefix='"', what_suffix='"')
...in case nothing solve the issue.
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10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
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