I have a screen. That screen consists of a bar, some text statements and a white image (Interface and all drawn in that .png image). It's not actually white ingame, however, it is gray.
And I found out that's not an issue with the picture.
If I paint some red into the image, ingame it's way more dark and gray-ish than the image actually is.
Those text statements have some {color}s, and those colors are also more gray than their hex color is.
I'ts been happening only with this one particular screen. I tried removing the bar (as this is the only screen with bar I currently have in my code), didn't help.
The way you get to this screen is the same that you get to the other screens.
Code: Select all
screen A:
button:
action Jump(Label)
label Label:
call screen BI ALSO tried putting a white image before calling the screen, but that white image is ALSO grey.
I thought, "maybe the screen B is covered by leftovers of some other screen?", so I set a high zorder in screen B, didn't help. I also tried setting it low, and the screen was still gray the same way, so it can't be covered up by another screen.
A fun (Well, not so much for me) fact: After exiting that screen, this grey-ness is over!
One more fun (?) fact: Pictures of the bar (Left_bar and Right_bar) are white images, and they ARE white as they should be.
I just tried using a different image instead of the "white interface". I used a image that is an interface for a different screen. On that different screen, it's completely normal. However, when I put it in the EXACT spot in the code where "white interface" image is supposed to be, it's gray too!
I don't know what kind of magic is this, but anybody has any idea what is causing this?
Edit: Also, forgot to mention, when I move my cursor out of the game window (I don't have it in fullscreen) on that particular screen, it goes even more gray. Like "lights out" style. That isn't happening on other screens either.
