How to hide the navigation quick menu for a cutscene?

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Mooneon
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How to hide the navigation quick menu for a cutscene?

#1 Post by Mooneon » Tue Jul 26, 2016 9:21 pm

I want to temporarily hide the navigation quick menu so in my game it would look like a cutscene. How do you do this?

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Re: How to hide the navigation quick menu for a cutscene?

#2 Post by PyTom » Tue Jul 26, 2016 10:46 pm

You basically need to make it conditional in the screens that use it.

First off, default a quick_menu variable so it has the condition.

Code: Select all

default show_quick_menu = True
Then you need to modify the quick menu.

Code: Select all

screen quick_menu():
    if quick_menu:
        # Add an in-game quick menu.
        hbox:
            style_group "quick"

            xalign 1.0
            yalign 1.0

            textbutton _("Back") action Rollback()
            textbutton _("Save") action ShowMenu('save')
            textbutton _("Q.Save") action QuickSave()
            textbutton _("Q.Load") action QuickLoad()
            textbutton _("Skip") action Skip()
            textbutton _("F.Skip") action Skip(fast=True, confirm=True)
            textbutton _("Auto") action Preference("auto-forward", "toggle")
            textbutton _("Prefs") action ShowMenu('preferences')
Then you can control the show_quick_menu variable to determin if it's shown.

Code: Select all

"Shown"
$ show_quick_menu = False
"Hidden"
$ show_quick_menu = True
"Shown"
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Re: How to hide the navigation quick menu for a cutscene?

#3 Post by Katy133 » Sun Jul 23, 2017 5:20 pm

Just wanted to correct a small typo, since I'm using this as well:

Code: Select all

screen quick_menu():
    #edit under this line:
    if show_quick_menu:
        # Add an in-game quick menu.
        hbox:
            style_group "quick"

            xalign 1.0
            yalign 1.0

            textbutton _("Back") action Rollback()
            textbutton _("Save") action ShowMenu('save')
            textbutton _("Q.Save") action QuickSave()
            textbutton _("Q.Load") action QuickLoad()
            textbutton _("Skip") action Skip()
            textbutton _("F.Skip") action Skip(fast=True, confirm=True)
            textbutton _("Auto") action Preference("auto-forward", "toggle")
            textbutton _("Prefs") action ShowMenu('preferences')
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Minuteman
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Re: How to hide the navigation quick menu for a cutscene?

#4 Post by Minuteman » Mon Sep 03, 2018 8:39 am

Hello
What if I use '$ quick_menu = False' to hide quick menu? Is this is alright?
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Imperf3kt
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Re: How to hide the navigation quick menu for a cutscene?

#5 Post by Imperf3kt » Mon Sep 03, 2018 8:20 pm

If you are using a recent version of Ren'Py, yes, that is fine. The quick_menu variable is already defined within screens.rpy
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