I have no idea if what i wish is possible or not, so i'm asking the renpy specialists of this forum.
I'd like that each time I make a build of my game (using the "building packets" feature of the renpy launcher), I can increment a variable in my game (persistent variable)
So, is there any instruction or line of code that I can put in my script, that can detect that a build is done ?
(In case you want to know why, I'd like to keep track of how many builds I make, and I often lose track when doing it manually...)
Thanks for your attention.
Increment a variable at each build
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Re: Increment a variable at each build
There isn't really a good way to do this. (And it wouldn't be a persistent variable.) If you really wanted to, you could edit launcher/distribute.rpy and have it increment - for example - a .txt file before building. But that's going to be a pain, since the file will change a lot.
Your best bet would be something like a git post-commit hook that updates a version.txt file each time you commit your code.
Your best bet would be something like a git post-commit hook that updates a version.txt file each time you commit your code.
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Re: Increment a variable at each build
OK, thanks for the answer.
I guess I'll have to keep track another way, and be more focused about it...
I guess I'll have to keep track another way, and be more focused about it...
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