Ren'Py 6.99.11 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Ren'Py 6.99.11 Released

#1 Post by PyTom » Mon Sep 05, 2016 1:22 pm

I'd like to announce Ren'Py 6.99.11 "Who tells your story?", the latest in a series of releases that will culminate in Ren'Py 7, and one of the biggest Ren'Py releases to date.

The biggest change is a new default GUI framework. Out of the box, the new GUI looks more modern, works across a range of screen sizes, and supports mobile devices out of the box. The GUI is also easier for creators of all skill levels to customize, with re-theming accomplished by replacing image files and optionally adjusting variables. The Ren'Py documentation now includes a GUI customization guide explaining how to completely retheme the new GUI.

Thanks go to Auro-Cyanide for the original design of the new GUI. (But don't blame her - we've had to stray quite a bit from that design in pursuit of resolution independence.)

There have been a features added to Ren'Py to support the new GUI.
  • Ren'Py now natively supports a dialogue history/readback system.
  • File pages can be renamed by clicking on the page title/number.
  • Style properties that use image filenames can take a [prefix\_] substitution, which causes a style prefix search.
And the usual set of non-GUI-related changes:
  • Android support has been partially rewritten. It now supports x86 in addition to ARM, supports immersive mode, and fixes problems downloading Android dependencies.
  • Ren'Py supports Chrome OS by converting an Android package using the Android Runtime for Chrome tool.
  • The Ren'Py script language supports locally-scoped labels.
  • Transforms support tiling the child multiple times, and panning over the child image by an angle.
A Vietnamese translation of the launcher and tutorial has been added by Thuong Nguyen Huu. An Indonesian translation of the launcher and default project has been contributed by Pratomo Asta Nugraha.


Downloads of 6.99.11 can be found at:

https://www.renpy.org/release/6.99.11

A full list of changes to Ren'Py can be found at:

https://www.renpy.org/doc/html/changelog.html

A list of changes that may require you to update your game can be found at:

https://www.renpy.org/doc/html/incompatible.html


As usual, I'd like to thank everyone here who contributed by testing the prerelease. Testing is so important, given how many people use Ren'Py - without the shakedown given by the testers, 6.99.11 wouldn't be what it is.
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Re: Ren'Py 6.99.11 Released

#2 Post by Divona » Mon Sep 05, 2016 1:41 pm

Oh wow. Much earlier than I expected. I'm glad I started my project on the prerelease. It had been a great update. Cheers!
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Re: Ren'Py 6.99.11 Released

#3 Post by PyTom » Mon Sep 05, 2016 1:50 pm

Divona wrote:Oh wow. Much earlier than I expected.
Lol. Headdesks.

I think I've been telling people "In a couple of weeks." since May.
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Re: Ren'Py 6.99.11 Released

#4 Post by AXYPB » Mon Sep 05, 2016 2:34 pm

I'm somewhat surprised that you made the decision to release this version on Labor Day.

There are some errors in the changelog for this version:
There is now a offset style property, which sets the xoffset and :propfref:`yoffset` properties to the first and second components of a tuple.
A Frame() can now be given a Borders() object, that encapsulates the borders of a Frame into a single object. Borders objects also have a padding field that can be passed into the new :properf:`padding` style property.
Ren'Py support a renpy.get_refresh_rate() function, which returns the referesh rate of the primary screen. This allows games using nearest neighbor mode to move at a whole-pixel rate - just like a Commodore 64 did.

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Re: Ren'Py 6.99.11 Released

#5 Post by ArianeB » Mon Sep 05, 2016 11:08 pm

Got this when I launched the Tutorial of 6.99.11

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/examples.rpy", line 114, in script
    image example = __Example()
Exception: Not a displayable: <store._m1_examples__Example object at 0x043D8EB0>

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Re: Ren'Py 6.99.11 Released

#6 Post by Shakezula » Fri Sep 09, 2016 3:46 pm

Curious, does the name change mean that RenPy 7 was pushed back because of the OSX issues?

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Re: Ren'Py 6.99.11 Released

#7 Post by PyTom » Fri Sep 09, 2016 4:12 pm

Yes, it does. The goal is to have a quick 6.99.12 fixing the mac stuff, then a 6.99.13, then 7.0.
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Re: Ren'Py 6.99.11 Released

#8 Post by MALPheno » Sat Sep 10, 2016 4:28 am

This was a great update. NVL-Mode seems to have been greatly improved by this update.

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Re: Ren'Py 6.99.11 Released

#9 Post by Marionette » Thu Sep 29, 2016 7:32 pm

I seem to get an exception with the new version if i use an image that hasn't been defined and apply a transform on it like dissolve. It seems i can ignore the error and the script continues as before, though i don't think the operation is getting applied since the character doesn't seem to disappear. It wasn't happening with the previous version as far as i'm aware.

Here's the code that causes the issue:

Code: Select all

    "Agh!"
    show laneoBoy 
    "A boy sprang out to cross the road and appeared right in front of me."
    hide laneoBoy with slow_dissolve # <- issue happens at this line
    "Kids these days."
where slow_dissolve is simply:
$ slow_dissolve = Dissolve(1.0)

Here's the traceback:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "E:\renpy-6.99.7-sdk\renpy\ast.py", line 1226, in execute
    renpy.config.hide(tag or name, layer)
  File "E:\renpy-6.99.7-sdk\renpy\exports.py", line 676, in hide
    sls.remove(layer, key)
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1082, in remove
    self.hide_or_replace(layer, remove_index, "hide")
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1006, in hide_or_replace
    d = oldsle.displayable._hide(now - st, now - at, prefix)
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 747, in _hide
    d = self.copy()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 714, in copy
    d = self()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 858, in __call__
    child = child._duplicate(_args)
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

Windows-8-6.2.9200
Ren'Py 6.99.11.1749
Nova 0.18

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Re: Ren'Py 6.99.11 Released

#10 Post by Darim » Thu Sep 29, 2016 8:07 pm

Marionette wrote:I seem to get an exception with the new version if i use an image that hasn't been defined and apply a transform on it like dissolve. It seems i can ignore the error and the script continues as before, though i don't think the operation is getting applied since the character doesn't seem to disappear. It wasn't happening with the previous version as far as i'm aware.

Here's the code that causes the issue:

Code: Select all

    "Agh!"
    show laneoBoy 
    "A boy sprang out to cross the road and appeared right in front of me."
    hide laneoBoy with slow_dissolve # <- issue happens at this line
    "Kids these days."
where slow_dissolve is simply:
$ slow_dissolve = Dissolve(1.0)

Here's the traceback:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "E:\renpy-6.99.7-sdk\renpy\ast.py", line 1226, in execute
    renpy.config.hide(tag or name, layer)
  File "E:\renpy-6.99.7-sdk\renpy\exports.py", line 676, in hide
    sls.remove(layer, key)
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1082, in remove
    self.hide_or_replace(layer, remove_index, "hide")
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1006, in hide_or_replace
    d = oldsle.displayable._hide(now - st, now - at, prefix)
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 747, in _hide
    d = self.copy()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 714, in copy
    d = self()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 858, in __call__
    child = child._duplicate(_args)
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

Windows-8-6.2.9200
Ren'Py 6.99.11.1749
Nova 0.18
try to define the transition at the beginning of script.rpy instead of $ slow_dissolve.....

Code: Select all

define slow_dissolve = Dissolve(1.0)

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Re: Ren'Py 6.99.11 Released

#11 Post by Marionette » Fri Sep 30, 2016 11:48 am

Darim wrote:
Marionette wrote:I seem to get an exception with the new version if i use an image that hasn't been defined and apply a transform on it like dissolve. It seems i can ignore the error and the script continues as before, though i don't think the operation is getting applied since the character doesn't seem to disappear. It wasn't happening with the previous version as far as i'm aware.

Here's the code that causes the issue:

Code: Select all

    "Agh!"
    show laneoBoy 
    "A boy sprang out to cross the road and appeared right in front of me."
    hide laneoBoy with slow_dissolve # <- issue happens at this line
    "Kids these days."
where slow_dissolve is simply:
$ slow_dissolve = Dissolve(1.0)

Here's the traceback:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 116, in script
    hide laneoBoy with slow_dissolve
  File "E:\renpy-6.99.7-sdk\renpy\ast.py", line 1226, in execute
    renpy.config.hide(tag or name, layer)
  File "E:\renpy-6.99.7-sdk\renpy\exports.py", line 676, in hide
    sls.remove(layer, key)
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1082, in remove
    self.hide_or_replace(layer, remove_index, "hide")
  File "E:\renpy-6.99.7-sdk\renpy\display\core.py", line 1006, in hide_or_replace
    d = oldsle.displayable._hide(now - st, now - at, prefix)
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 747, in _hide
    d = self.copy()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 714, in copy
    d = self()
  File "E:\renpy-6.99.7-sdk\renpy\display\transform.py", line 858, in __call__
    child = child._duplicate(_args)
  File "renpy/common/00placeholder.rpy", line 194, in _duplicate
    rv.name = list(args.name) + list(args.args)
AttributeError: 'NoneType' object has no attribute 'name'

Windows-8-6.2.9200
Ren'Py 6.99.11.1749
Nova 0.18
try to define the transition at the beginning of script.rpy instead of $ slow_dissolve.....

Code: Select all

define slow_dissolve = Dissolve(1.0)
So its better to do it this way than in an init python block?

I guess ill try it like that when i get a chance and see how it goes.

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Re: Ren'Py 6.99.11 Released

#12 Post by Marionette » Mon Oct 03, 2016 5:39 pm

Darim wrote:
try to define the transition at the beginning of script.rpy instead of $ slow_dissolve.....

Code: Select all

define slow_dissolve = Dissolve(1.0)
Defining it like that doesn't seem to make any difference, i still see the error.

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Re: Ren'Py 6.99.11 Released

#13 Post by The Last Spirit » Thu Oct 06, 2016 5:10 am

Hello, everybody!
Did somebody here use a port tool to Android?
If yes, did somebody use it after updating renpy to 6.99.11? find any bugs or errors?
Cause i faced a terrible problem. After updating renpy during port-proccess RenPy just closes itself, when there is a "packaging internal data" message on the screen.
Are there any solutions?
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Re: Ren'Py 6.99.11 Released

#14 Post by TheOtherNewGuy » Fri Nov 18, 2016 4:08 am

Thanks for renpy and all that you do. I'm still a nub at all this, but still thanks for all your hard work.

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Re: Ren'Py 6.99.11 Released

#15 Post by Obscura » Tue Nov 22, 2016 6:28 pm

Just moved from RenPy 6.99.3 to .11. It seems that when I save and reload the scene, the sprites are now defaulting to the left hand upper corner of the screen, instead of defaulting to the center like they used to.

All their poses and such default normally, but their position doesn't. Is this a possible bug? Thanks for any assistance. :)

Edit:

Whoops, never mind just saw the change log. :lol: Thanks for providing the code to return to the default behavior!
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