Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Rainbow Wavedash
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#1
Post
by Rainbow Wavedash » Sun Sep 11, 2016 10:32 pm
Hey folks. We decided to migrate our game from 6.18.13 to 6.99.11, and it's going pretty smoothly. A few hiccups here and there where expected, but we're having some trouble playing vocal lines now. From what I can tell, the code is still the same, but it's just displaying as text in the what box.
Was there a change to the formatting that I'm not seeing? I'm going by the documentation
here.

Last edited by
Rainbow Wavedash on Mon Sep 12, 2016 8:19 pm, edited 1 time in total.
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PyTom
- Ren'Py Creator
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#2
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by PyTom » Mon Sep 12, 2016 12:04 am
Hm... That doesn't make a lot of sense to me. It's almost like it's treating the voice as if it was a character. Did you define a character named voice, somehow?
If you can't solve it, send me the code so I can pick it apart.
Supporting creators since 2004
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Rainbow Wavedash
- Regular
- Posts: 35
- Joined: Fri Oct 12, 2012 1:12 am
- Projects: Starswirl Academy, Pretty
- Tumblr: rainbowwavedash
- Skype: rainbowwavedash
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Contact:
#3
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by Rainbow Wavedash » Mon Sep 12, 2016 8:18 pm
Huh. Yeah. Looks like someone defined a generic, off-screen "Voice" character in the middle of one of the script files. I never noticed it because it didn't cause any problems before. How strange.
And now the answer seems painfully obvious after the fact. Thanks for the direction.
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