How to interact with the environment
Posted: Thu Sep 22, 2016 7:30 pm
Ya know how in certain games and visual novels like Ace Attorney, you've given yourself a bit of non-linear movement? What can I use for a similar concept in Ren'py? It's basically for the game I'm making where it involves more point-and-click adventuring melded into a visual novel.
Like, there's someplace the player needs to go to and they have to use a map system.
And what there is to find in the environment that the player must find or pick up to progress to the next part of your chosen path (or just the story in general.)
Or how to end the day by going back home and going to sleep?
Like, there's someplace the player needs to go to and they have to use a map system.
And what there is to find in the environment that the player must find or pick up to progress to the next part of your chosen path (or just the story in general.)
Or how to end the day by going back home and going to sleep?