So I have quite an ambitious idea in mind - and my only real issue is that I'm a beginner coder. I want to make my protagonist for my VN customiseable - gender, hair style/colour, skin colour, eyes etc. The art itself isn't a problem, but when it comes to coding it with Ren'Py I have an issue. I only know the complete basics of ren'py and even then I have a few difficulties.
In the opinion of more experienced coders, is this something feasible I could do if I was determined? And are there tutorials out there for this?
How difficult is it to make customiseable protags?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- AshenhartKrie
- Veteran
- Posts: 482
- Joined: Thu Jul 12, 2012 10:02 pm
- Tumblr: ashenhartkrie
- Location: Buttsville
- Contact:
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: How difficult is it to make customiseable protags?
It is certainly done. You have variables for the things that you want to change. Then for images, use a LiveComposite with Condition Switches.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- underbliss
- Regular
- Posts: 96
- Joined: Sat Dec 13, 2014 3:38 pm
- Projects: Ebon Light
- Tumblr: underbliss
- Deviantart: Ahnna
- Contact:
Re: How difficult is it to make customiseable protags?
I don't think it's that difficult to do at all, especially if you're buckled down on the art side of things. In my opinion, at least following the tutorial I did, the most tedious part far and away is creating (and SAVING) all your appearance variations in the file structure.
This is the tutorial I followed for it!
This is the tutorial I followed for it!
- netravelr
- Miko-Class Veteran
- Posts: 504
- Joined: Thu Jan 28, 2010 2:31 am
- Completed: Culina: Hands in the Kitchen, Culina: The Spirit of Cooking, Saving Zoey
- Projects: Love at the Laundromat
- Organization: Lakeview Interactive
- Deviantart: netravelr
- Location: USA
- Contact:
Re: How difficult is it to make customiseable protags?
Code-wise, as the others have mentioned, it is fairly easy to do so. The difficult part is getting/making all of the artwork for it (and any CGs you may have those characters in down the road)
Technical Designer/Programmer
Game Design Portfolio - Project updates on my Twitter
Experienced in: C/C++/C#, Python, Unreal, Unity, and Flash
_________________
"Space can be very lonely. The greatest adventure is having someone share it with you."
- AshenhartKrie
- Veteran
- Posts: 482
- Joined: Thu Jul 12, 2012 10:02 pm
- Tumblr: ashenhartkrie
- Location: Buttsville
- Contact:
Re: How difficult is it to make customiseable protags?
can you believe i actually forgot that i'd need separate CGs depending on what the character looks likenetravelr wrote:Code-wise, as the others have mentioned, it is fairly easy to do so. The difficult part is getting/making all of the artwork for it (and any CGs you may have those characters in down the road)
now THAT sounds like a bit of tricky coding
or well
maybe not tricky just a lot of intensive work
i suppose its a matter of using an "if then" command?
Who is online
Users browsing this forum: Majestic-12 [Bot]