There's a log.txt, I'll share the text I guess?
Sat Oct 08 22:00:54 2016
Windows-XP-5.1.2600-SP3
Ren'Py 6.99.11.1749
Bootstrap to the start of init.init took 0.27s
Early init took 0.16s
Loader init took 0.23s
Loading error handling took 0.11s
Loading script took 1.87s
Loading persistent took 0.05s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Running init code took 2.76s
Loading analysis data took 0.09s
Analyze and compile ATL took 0.01s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 0.04s
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.00s
Load screen analysis took 0.07s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.22s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.02s
primary display bounds: (0, 0, 1920, 1080)
Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600) drawable=(800, 600)
Vendor: 'Intel Inc.'
Renderer: 'Intel GMA 950 OpenGL Engine'
Version: '1.4 APPLE-1.6.36'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0,
, 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 2048
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 14.7020001411s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.062000 seconds.
- Frame drawn at 0.072000 seconds.
- Frame drawn at 0.087000 seconds.
- Frame drawn at 0.104000 seconds.
- 0.104000 seconds to render 5 frames.