Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
+ try ./configure --enable-ipv6 'CC=ccache clang -Qunused-arguments -fcolor-diagnostics' CFLAGS=--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk
+ ./configure --enable-ipv6 'CC=ccache clang -Qunused-arguments -fcolor-diagnostics' CFLAGS=--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk
checking for --enable-universalsdk... no
checking for --with-universal-archs... 32-bit
checking MACHDEP... darwin
checking EXTRAPLATDIR... $(PLATMACDIRS)
checking machine type as reported by uname -m... x86_64
checking for --without-gcc... no
checking for gcc... ccache clang -Qunused-arguments -fcolor-diagnostics
checking whether the C compiler works... no
configure: error: in `/Users/Main/Apps/github/renios/dependencies/tmp/Python-2.7.3':
configure: error: C compiler cannot create executables
See `config.log' for more details
I think you'd have to build everything together for biglink/liblink to work. I've never tried to build it separately. You might be able to inherit from the SDL AppDelegate and override methods from within the prototype project.
Supporting creators since 2004 (When was the last time you backed up your game?)