Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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asatiir
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#1
Post
by asatiir » Mon Nov 07, 2016 11:08 am
I'm not sure what they call it, I tried search possible names for it and couldn't find anything. I've been wanting to make notification style text that expresses the character's reaction on the corner of the screen in the same way Telltale games do.
it's text that fades in and fades out passively without and ctc.
Also is there a way to have it be enabled and disabled withing the games settings?
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Ocelot
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#2
Post
by Ocelot » Mon Nov 07, 2016 11:26 am
Check
renpy.notify() function and
Notify screen action. You will probably want to change
notify screen to tweak it appearance.
< < insert Rick Cook quote here > >
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asatiir
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#3
Post
by asatiir » Mon Nov 07, 2016 1:23 pm
hmm, I tried putting a message as a text and it didn't work. I got this as an error:
Code: Select all
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 266: expected statement.
renpy.notify(Thereaedi did not appreciate that.)
Is there some sort of tutorial or guide on how to make it work?
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Ocelot
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#4
Post
by Ocelot » Mon Nov 07, 2016 5:37 pm
1) renpy.notify is a Python statement so it shuld be prepended with dollar sign
2) It expects string as argument, not raw words
So it should look like:
Code: Select all
$ renpy.notify('Thereaedi did not appreciate that.')
< < insert Rick Cook quote here > >
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asatiir
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- Joined: Tue Oct 01, 2013 6:04 pm
- Completed: Within the Walls (Twine)
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Contact:
#5
Post
by asatiir » Tue Nov 08, 2016 3:33 am
Ok, that worked. Thanks a lot!
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