Ren'Py 6.99.12 Prereleased

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Arowana
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Re: Ren'Py 6.99.12 Prereleased

#31 Post by Arowana » Tue Dec 06, 2016 11:05 pm

PyTom wrote:Question: Is the mac using high DPI mode?
Oh yeah, it has a Retina display. Is that the issue?
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Re: Ren'Py 6.99.12 Prereleased

#32 Post by ReAnimator » Tue Dec 06, 2016 11:53 pm

Another movie one.
I added movie background to the navigation menu with a specific channel.
And when I enter the navigation from the game, it showed correctly.
But back to the game, then instantly back to the navigation, background movie is gone.
It comes back after you proceed the game.
Is this a bug?

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Re: Ren'Py 6.99.12 Prereleased

#33 Post by PyTom » Wed Dec 07, 2016 1:01 am

ReAnimator, can you put together a game showing your problem? Thanks.
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Re: Ren'Py 6.99.12 Prereleased

#34 Post by ReAnimator » Wed Dec 07, 2016 2:26 am

Ugh, sorry, I should have done that in the first place.
Yes, I tried to recreate the problem with minimum script but I couldn't. It works as it should.
So there must be a problem in my script.

Edit
Find out. It's Transitions setting in option.rpy.
Most of them were set to dissolve so it seems a movie doesn't come back and play.
By setting them to None it works fine. Sorry, it was an user error.

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Re: Ren'Py 6.99.12 Prereleased

#35 Post by PyTom » Thu Dec 08, 2016 2:29 am

I've just uploaded the 6.99.12.1981 prerelease.

This fixes the issues people have brought up:

- Arowana's issue, which turned out to be a problem with clipping rotated surfaces. It's still rather expensive, but it now works. .

- The gamepad support has been improved slightly, with pad_axis_zero events generated when an analog axis returns to its zero position.

- A new stop_skipping keybinding can be bound to a pad_button_release or pad_axis_zero event in order to stop skipping when a button or axis is released.

- Translation of weekday and month names now works.

- show_ parameters to Character that aren't used by the new GUI are no longer documented.

- An unbound variable during update has been fixed.

- Unicode related issues in the launcher have been fixed. (This was caught by new automated testcases for the launcher.)

- The Japanese translation has been revised and brought up to date with the new translation framework.

My inclination is to release this sooner, rather than later - at this point, I'm only going to include zero-risk changes (like translation updates or very simple isolated fixes), or fixes for regressions in 6.99.12. Thank you to everyone who tested - this is a much better release for your efforts.
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Re: Ren'Py 6.99.12 Prereleased

#36 Post by Mobeeuz » Sun Dec 11, 2016 5:51 am

Searching did not seem to turn up an answer, so here is the issue: If you use a loop in the sound channel, and then stop with a fadeout, if the sound file ends before the fadeout timer, then the sound just stops instead of looping until the timer expires. This problem exists in the release version as well as the beta.

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Re: Ren'Py 6.99.12 Prereleased

#37 Post by ReAnimator » Sun Dec 11, 2016 7:55 am

Mobeeuz wrote:Searching did not seem to turn up an answer, so here is the issue: If you use a loop in the sound channel, and then stop with a fadeout, if the sound file ends before the fadeout timer, then the sound just stops instead of looping until the timer expires. This problem exists in the release version as well as the beta.
I believe it used to be this way but if it can be improved, much cooler.

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Re: Ren'Py 6.99.12 Prereleased

#38 Post by nyaatrap » Sun Dec 11, 2016 12:20 pm

I'm third on this, though it's not a major issue. I'd appreciate if this matter fixed in the future.

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Re: Ren'Py 6.99.12 Prereleased

#39 Post by PyTom » Sun Dec 11, 2016 12:28 pm

I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
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Re: Ren'Py 6.99.12 Prereleased

#40 Post by Mobeeuz » Sun Dec 11, 2016 4:03 pm

PyTom wrote:I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
Perhaps only for Sound Channels? Looping voice doesn't really make sense, and as you say, music should end at, well, the end. ;) Another option would be to only do it when a STOP command with a FADEOUT is issued, and LOOP is enabled for the channel...

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Re: Ren'Py 6.99.12 Prereleased

#41 Post by Karl_C » Mon Dec 12, 2016 4:20 pm

I just found this in the log file:

Code: Select all

...
Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.1993
...
...
Couldn't import angle renderer:
Traceback (most recent call last):
  File "C:\Users\Karl\Test-1.0-win\renpy\display\core.py", line 1776, in make_draw
    __import__(mod)
ImportError: DLL load failed: The specified module could not be found
Unknown renderer: angle
'Test-1.0-win' was packed on a linux machine and extracted on a clean MS-Windows machine. Any ideas?

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Re: Ren'Py 6.99.12 Prereleased

#42 Post by PyTom » Mon Dec 12, 2016 5:13 pm

That can be fine. If the user doesn't have directx drivers installed, the angle version won't load. (OpenGL will work fine.)
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Re: Ren'Py 6.99.12 Prereleased

#43 Post by Arowana » Tue Dec 13, 2016 12:40 am

Just wanted to confirm that 6.99.12.1981 fixed my problem. Thank you kindly, PyTom! :D
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Re: Ren'Py 6.99.12 Prereleased

#44 Post by PyTom » Sat Dec 17, 2016 11:20 am

I've bumped the prerelease all the way to 6.99.12.2002. This fixes a number of minor issues.

- There's a new gui.language variable that sets the language style property, which controls where lines can be broken. This is used by the Japanese translation to improve line breaking.
- I've fixed a number of issues where the wrong font was being used in the launcher or generated game.
- An issue preventing screenshots from working in mac apps was fixed.
- There's a new QueueEvent action, which can be used to queue up keybindings. One such event is the new dismiss_unfocused event, which dismisses dialogue.
- Compatibility with iOS < 10 has been restored.
- The Japanese and Spanish translations have been updated.
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Re: Ren'Py 6.99.12 Prereleased

#45 Post by nyaatrap » Sat Dec 17, 2016 1:55 pm

Maybe this is not an issue if new release is freshly downloaded, but when I update old ren'py from launcher that set its language in Japanese, setting back to English causes font issue. It's fixed when I download a new release so it's shouldn't be much problem.
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