Ren'Py 6.99.12 Prereleased
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Ren'Py 6.99.12 Prereleased
Everything I could test seems to be working
There is a small issue with the docs:
viewtopic.php?f=8&t=41429#p436073
it was a very good idea to get rid of side_image and two_window cause those are not are the only two sensible use cases and screens are super easy to extend nowadays anyway but this doc will create some confusion. It should either be deleted or state that it only works ("out of the box") in versions prior to .11.
There is a small issue with the docs:
viewtopic.php?f=8&t=41429#p436073
it was a very good idea to get rid of side_image and two_window cause those are not are the only two sensible use cases and screens are super easy to extend nowadays anyway but this doc will create some confusion. It should either be deleted or state that it only works ("out of the box") in versions prior to .11.
Re: Ren'Py 6.99.12 Prereleased
Ok... I spoke too soonxela wrote:Everything I could test seems to be working
This results in a VERY different behavior, but I am not sure which version changed it:
Code: Select all
screen vp_test():
viewport:
xysize 100, 100
has fixed
add atl_test
transform atl_test():
Solid("F00", xysize=(10, 100))
ypos 100
linear 1.0 ypos 0
repeat
label start:
call screen vp_test
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Re: Ren'Py 6.99.12 Prereleased
I've bumped the prerelease to 6.99.12.1956.
This fixes some issues with translating the Ren'Py launcher and the default gui.
It also works around xela's issue above. It's a somewhat weird issue, since what's happening is that a 100x100 fixed is created inside a 100x100 viewport, the viewport is noticing that nothing interesting is going on, and it's not bothering to clip - and hence showing the Solid that's outside the 100x100 fixed. Ren'Py now takes a subsurface as part of viewport drawing, which should fix this.
This fixes some issues with translating the Ren'Py launcher and the default gui.
It also works around xela's issue above. It's a somewhat weird issue, since what's happening is that a 100x100 fixed is created inside a 100x100 viewport, the viewport is noticing that nothing interesting is going on, and it's not bothering to clip - and hence showing the Solid that's outside the 100x100 fixed. Ren'Py now takes a subsurface as part of viewport drawing, which should fix this.
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Re: Ren'Py 6.99.12 Prereleased
Yeap, my weird code got fixed
Tnx!
Tnx!
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Re: Ren'Py 6.99.12 Prereleased
Hi,
thanks for looking into the issue!
thanks for looking into the issue!
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Re: Ren'Py 6.99.12 Prereleased
Hi. The Portuguese translation of the Launcher is now working OK (see viewtopic.php?p=430424#p430424). The only problem that persists is that Ren'Py keep showing English names for the month and day of the week.
Am I doing the translation the wrong way?Thank you for your hard work.
Code: Select all
# 00action_file.rpy:26
old "{#weekday}Saturday"
new "{#weekday}Sábado"
# 00action_file.rpy:47
old "{#month}December"
new "{#month}dezembro"
# 00action_file.rpy:235
old "%b %d, %H:%M"
new "%d/%m/%Y, %H:%M"
No, sorry! You must be mistaking me for someone else.
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Re: Ren'Py 6.99.12 Prereleased
I think this is a problem I also got. I couldn't find what is an issue exactly so didn't reported yet.Donmai wrote:The only problem that persists is that Ren'Py keep showing English names for the month and day of the week.
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Re: Ren'Py 6.99.12 Prereleased
Sprites are positioned properly on my loaded saves now. Thank you Tom!!!
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Re: Ren'Py 6.99.12 Prereleased
Sorry for the explanation in bad English:
There is a strange behaviour in the viewport of game_menu used by the help screen (the one with "tabs" for keyboard and mouse).
The side bar for scrolling the text does not disappear when other tab, that doesn't need the bar, is shown. It disappears when the mouse passes over it.
Then, the side bar does not appear when the tab that needs it is shown again, only when the scrolling starts (so, the user does not know that there is more text below to be read).
I've made a test duplicating the content of the keyboard_help screen (so it needs the viewport to scroll it) and capturing it in video:
Spanish translation: Is working Ok, but with the same problem shown by Donmai with the Portuguese translation.
There is a strange behaviour in the viewport of game_menu used by the help screen (the one with "tabs" for keyboard and mouse).
The side bar for scrolling the text does not disappear when other tab, that doesn't need the bar, is shown. It disappears when the mouse passes over it.
Then, the side bar does not appear when the tab that needs it is shown again, only when the scrolling starts (so, the user does not know that there is more text below to be read).
I've made a test duplicating the content of the keyboard_help screen (so it needs the viewport to scroll it) and capturing it in video:
Spanish translation: Is working Ok, but with the same problem shown by Donmai with the Portuguese translation.
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Re: Ren'Py 6.99.12 Prereleased
I remember that 'disappearing scrollbars issue'. I thought this is came form my own code problem, but it looks it happens more majorly.
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Re: Ren'Py 6.99.12 Prereleased
Oh BTW, don't you think to hide 'roll back side' from unrelated hardwares? The first time I saw it, I though 'what the fuck this preference'. Now I know this is for touch hardwares, but still I think it's annoying to see this preference on unrelated hardwares.
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Re: Ren'Py 6.99.12 Prereleased
I don't know how to detect touchscreen hardware in a cross-platform manner. (I could turn it off on macs, though.)
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Re: Ren'Py 6.99.12 Prereleased
Hi,
Video playback issue is solvable or do I need to do something to adapt to the recent change on Automatic channel definition?
Edit
Okay, it's now playing by specifying channel names for the movie, previously it worked without it.
Video playback issue is solvable or do I need to do something to adapt to the recent change on Automatic channel definition?
Edit
Okay, it's now playing by specifying channel names for the movie, previously it worked without it.
Last edited by ReAnimator on Tue Dec 06, 2016 8:29 pm, edited 1 time in total.
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Re: Ren'Py 6.99.12 Prereleased
While trying 6.99.12, I saw some strange behavior with dynamically cropping and then rotating an image. The strange thing is that it seemed computer-dependent.
Here's an example of an image that is dynamically cropped and rotated:
When I showed this image on one computer (a small PC, 1366x768 resolution), the circle rotated around its center as expected. When I ran the same exact code on another computer (a large macbook, 2880x1800), the circle rotated around an outer point and was also oversized.
It's not a big problem or anything; I'm just a little curious about what causes the difference. I've attached my code with image included if that helps.
Here's an example of an image that is dynamically cropped and rotated:
Code: Select all
image cropped:
Transform("images/circle_untrimmed.png", crop = (0,0,146, 146))
xpos 0.5 ypos 0.5 anchor (0.5, 0.5)
block:
rotate 0
linear 1 rotate 360
repeat
It's not a big problem or anything; I'm just a little curious about what causes the difference. I've attached my code with image included if that helps.
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Re: Ren'Py 6.99.12 Prereleased
Question: Is the mac using high DPI mode?
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