Oh yeah, it has a Retina display. Is that the issue?PyTom wrote:Question: Is the mac using high DPI mode?
Ren'Py 6.99.12 Prereleased
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Arowana
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Re: Ren'Py 6.99.12 Prereleased
Complete: a2 ~a due~ (music, language, love)
In progress: The Pirate Mermaid (fairytale otome)
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ReAnimator
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Re: Ren'Py 6.99.12 Prereleased
Another movie one.
I added movie background to the navigation menu with a specific channel.
And when I enter the navigation from the game, it showed correctly.
But back to the game, then instantly back to the navigation, background movie is gone.
It comes back after you proceed the game.
Is this a bug?
I added movie background to the navigation menu with a specific channel.
And when I enter the navigation from the game, it showed correctly.
But back to the game, then instantly back to the navigation, background movie is gone.
It comes back after you proceed the game.
Is this a bug?
- PyTom
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Re: Ren'Py 6.99.12 Prereleased
ReAnimator, can you put together a game showing your problem? Thanks.
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ReAnimator
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Re: Ren'Py 6.99.12 Prereleased
Ugh, sorry, I should have done that in the first place.
Yes, I tried to recreate the problem with minimum script but I couldn't. It works as it should.
So there must be a problem in my script.
Edit
Find out. It's Transitions setting in option.rpy.
Most of them were set to dissolve so it seems a movie doesn't come back and play.
By setting them to None it works fine. Sorry, it was an user error.
Yes, I tried to recreate the problem with minimum script but I couldn't. It works as it should.
So there must be a problem in my script.
Edit
Find out. It's Transitions setting in option.rpy.
Most of them were set to dissolve so it seems a movie doesn't come back and play.
By setting them to None it works fine. Sorry, it was an user error.
- PyTom
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Re: Ren'Py 6.99.12 Prereleased
I've just uploaded the 6.99.12.1981 prerelease.
This fixes the issues people have brought up:
- Arowana's issue, which turned out to be a problem with clipping rotated surfaces. It's still rather expensive, but it now works. .
- The gamepad support has been improved slightly, with pad_axis_zero events generated when an analog axis returns to its zero position.
- A new stop_skipping keybinding can be bound to a pad_button_release or pad_axis_zero event in order to stop skipping when a button or axis is released.
- Translation of weekday and month names now works.
- show_ parameters to Character that aren't used by the new GUI are no longer documented.
- An unbound variable during update has been fixed.
- Unicode related issues in the launcher have been fixed. (This was caught by new automated testcases for the launcher.)
- The Japanese translation has been revised and brought up to date with the new translation framework.
My inclination is to release this sooner, rather than later - at this point, I'm only going to include zero-risk changes (like translation updates or very simple isolated fixes), or fixes for regressions in 6.99.12. Thank you to everyone who tested - this is a much better release for your efforts.
This fixes the issues people have brought up:
- Arowana's issue, which turned out to be a problem with clipping rotated surfaces. It's still rather expensive, but it now works. .
- The gamepad support has been improved slightly, with pad_axis_zero events generated when an analog axis returns to its zero position.
- A new stop_skipping keybinding can be bound to a pad_button_release or pad_axis_zero event in order to stop skipping when a button or axis is released.
- Translation of weekday and month names now works.
- show_ parameters to Character that aren't used by the new GUI are no longer documented.
- An unbound variable during update has been fixed.
- Unicode related issues in the launcher have been fixed. (This was caught by new automated testcases for the launcher.)
- The Japanese translation has been revised and brought up to date with the new translation framework.
My inclination is to release this sooner, rather than later - at this point, I'm only going to include zero-risk changes (like translation updates or very simple isolated fixes), or fixes for regressions in 6.99.12. Thank you to everyone who tested - this is a much better release for your efforts.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.99.12 Prereleased
Searching did not seem to turn up an answer, so here is the issue: If you use a loop in the sound channel, and then stop with a fadeout, if the sound file ends before the fadeout timer, then the sound just stops instead of looping until the timer expires. This problem exists in the release version as well as the beta.
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ReAnimator
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Re: Ren'Py 6.99.12 Prereleased
I believe it used to be this way but if it can be improved, much cooler.Mobeeuz wrote:Searching did not seem to turn up an answer, so here is the issue: If you use a loop in the sound channel, and then stop with a fadeout, if the sound file ends before the fadeout timer, then the sound just stops instead of looping until the timer expires. This problem exists in the release version as well as the beta.
- nyaatrap
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Re: Ren'Py 6.99.12 Prereleased
I'm third on this, though it's not a major issue. I'd appreciate if this matter fixed in the future.
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Re: Ren'Py 6.99.12 Prereleased
I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.99.12 Prereleased
Perhaps only for Sound Channels? Looping voice doesn't really make sense, and as you say, music should end at, well, the end.PyTom wrote:I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
Re: Ren'Py 6.99.12 Prereleased
I just found this in the log file:
'Test-1.0-win' was packed on a linux machine and extracted on a clean MS-Windows machine. Any ideas?
Code: Select all
...
Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.1993
...
...
Couldn't import angle renderer:
Traceback (most recent call last):
File "C:\Users\Karl\Test-1.0-win\renpy\display\core.py", line 1776, in make_draw
__import__(mod)
ImportError: DLL load failed: The specified module could not be found
Unknown renderer: angle- PyTom
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Re: Ren'Py 6.99.12 Prereleased
That can be fine. If the user doesn't have directx drivers installed, the angle version won't load. (OpenGL will work fine.)
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
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- Arowana
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Re: Ren'Py 6.99.12 Prereleased
Just wanted to confirm that 6.99.12.1981 fixed my problem. Thank you kindly, PyTom! 
Complete: a2 ~a due~ (music, language, love)
In progress: The Pirate Mermaid (fairytale otome)
On hold: AXIOM.01 (girl detective game)

In progress: The Pirate Mermaid (fairytale otome)
On hold: AXIOM.01 (girl detective game)

- PyTom
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Re: Ren'Py 6.99.12 Prereleased
I've bumped the prerelease all the way to 6.99.12.2002. This fixes a number of minor issues.
- There's a new gui.language variable that sets the language style property, which controls where lines can be broken. This is used by the Japanese translation to improve line breaking.
- I've fixed a number of issues where the wrong font was being used in the launcher or generated game.
- An issue preventing screenshots from working in mac apps was fixed.
- There's a new QueueEvent action, which can be used to queue up keybindings. One such event is the new dismiss_unfocused event, which dismisses dialogue.
- Compatibility with iOS < 10 has been restored.
- The Japanese and Spanish translations have been updated.
- There's a new gui.language variable that sets the language style property, which controls where lines can be broken. This is used by the Japanese translation to improve line breaking.
- I've fixed a number of issues where the wrong font was being used in the launcher or generated game.
- An issue preventing screenshots from working in mac apps was fixed.
- There's a new QueueEvent action, which can be used to queue up keybindings. One such event is the new dismiss_unfocused event, which dismisses dialogue.
- Compatibility with iOS < 10 has been restored.
- The Japanese and Spanish translations have been updated.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- nyaatrap
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Re: Ren'Py 6.99.12 Prereleased
Maybe this is not an issue if new release is freshly downloaded, but when I update old ren'py from launcher that set its language in Japanese, setting back to English causes font issue. It's fixed when I download a new release so it's shouldn't be much problem.
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