Did this fix sneak in to .12 or maybe a beta by chance?PyTom wrote:I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
Ren'Py 6.99.12 Prereleased
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Re: Ren'Py 6.99.12 Prereleased
- PyTom
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Re: Ren'Py 6.99.12 Prereleased
No, it's going to wait for 6.99.13, since it's a big change. I'll be honest - I'm not 100% sure how I'll make it work.
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"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Re: Ren'Py 6.99.12 Prereleased
If you mean technically, I'm afraid I can't help - my Py-Fu is weak. If you mean how to fit it in, perhaps adding a LOOP operand to the STOP command. If LOOP is specified, keep looping until fade out. That would create the least amount of conflict with the existing command structure, would it not?
Thanks for all your time and effort...
Thanks for all your time and effort...
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: Ren'Py 6.99.12 Prereleased
Oh, I get what I have to do. I am technical - I just don't know the right way to make this one work. (I'll figure it out.)
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
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