Ren'Py 6.99.12 Prereleased

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Mobeeuz
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Re: Ren'Py 6.99.12 Prereleased

#46 Post by Mobeeuz » Thu Dec 29, 2016 9:17 pm

PyTom wrote:I'll fix this, but I'm not going to hold 6.99.12 up for the fix. It'll also be some sort of optional feature, since when the music is not seamless, it probably makes sense to stop playing if we reach the end of the track, rather than play a small portion of the loop.
Did this fix sneak in to .12 or maybe a beta by chance? :D

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PyTom
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Re: Ren'Py 6.99.12 Prereleased

#47 Post by PyTom » Thu Dec 29, 2016 9:40 pm

No, it's going to wait for 6.99.13, since it's a big change. I'll be honest - I'm not 100% sure how I'll make it work.
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Re: Ren'Py 6.99.12 Prereleased

#48 Post by Mobeeuz » Sun Jan 01, 2017 5:41 am

If you mean technically, I'm afraid I can't help - my Py-Fu is weak. If you mean how to fit it in, perhaps adding a LOOP operand to the STOP command. If LOOP is specified, keep looping until fade out. That would create the least amount of conflict with the existing command structure, would it not?

Thanks for all your time and effort...

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Re: Ren'Py 6.99.12 Prereleased

#49 Post by PyTom » Sun Jan 01, 2017 1:17 pm

Oh, I get what I have to do. I am technical - I just don't know the right way to make this one work. (I'll figure it out.)
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