Strange bug on renpy's new GUI
Posted: Mon Nov 21, 2016 3:36 pm
I am reworking my past novels into renpy's new gui but it would seem like there is a strange bug on it. My code (RPG Homebrew: viewtopic.php?f=51&t=35974) does work well with the new gui but add dialog before any battle like this:
The Textbox will not go away, it's stuck like that until you finish the game. I do believe it might cause problems with my code because I didn't get pass one battle, checked everything to be 100% but the battle did not go to the next scene. Buttons may not work if they are on the textbox dimensional area, which itself presets limited space to work on rather than the clear full screen everyone knows from it. And yes I did try your guys answers from other users who wanted the textbox to be removed.
So ya I think this is a bug.
Code: Select all
label start:
"meow!"
"fight or die"
$ potions_left = 10
with None
jump fight
label fight:
python:
heromax_HP = 1000
hero_HP = 1000
tigermax_HP = 2000
tiger_HP = 2000
extramax_HP = 9000
extra_HP = 9000
evilmax_HP = 5000
evil_HP = 5000
while True:
stats_frame("ExtraP", 9, extra_HP, extramax_HP, xalign=0.20, yalign=0.05)
stats_frame("Tiger", 4, tiger_HP, tigermax_HP, xalign=0.98, yalign=0.8)
stats_frame("Hero", 1, hero_HP, heromax_HP, xalign=0.02, yalign=0.05)
stats_frame("Evil", 5, evil_HP, evilmax_HP, xalign=0.80, yalign=0.8)
battle("win", "lose", hero_HP, extra_HP, tiger_HP, evil_HP, xalign=0.5, yalign=0.5)
label win:
"yay"
return
label lose:
"noo"
returnSo ya I think this is a bug.