Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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gensuta
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#1
Post
by gensuta » Mon Jan 02, 2017 4:22 pm
Ok so I'm trying to make the textbox like a speech bubble, but I'm not quite sure how I'd go about doing it?
And with each character I want to change the speech bubble to a different color as well so I tried using this approach to animate it
Code: Select all
define k = Character('Kaede',
color="#c8ffc8",
image="kaede",
window_background =
"gui/KL_1.png"
pause 1.0
"gui/KL_2.png"
pause 1.0
repeat
)
But this happened
Code: Select all
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 28: invalid syntax
pause 1.0
^
Ren'Py Version: Ren'Py 6.99.12.1.2012
I left the textbox code alone in the screens.rpy tab but I'm not sure how I'd animate it there either :/
Thanks in advance to whoever can help ;-;
Last edited by
gensuta on Tue Jan 03, 2017 12:05 am, edited 1 time in total.
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Divona
- Miko-Class Veteran
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Contact:
#2
Post
by Divona » Mon Jan 02, 2017 11:38 pm
"window_background" doesn't take transform right where it is. I suggest you define the image properly with transform first.
Code: Select all
image kaede_window_background:
"gui/KL_1.png"
pause 1.0
"gui/KL_2.png"
pause 1.0
repeat
define k = Character('Kaede',
color="#c8ffc8",
image="kaede",
window_background = "kaede_window_background")
Completed:

-
gensuta
- Newbie
- Posts: 19
- Joined: Sun Apr 17, 2016 2:31 am
- Completed: Green Hero, Solar Sprout, Saturday Fright, I Dream of OCs, Rendezvous
- Projects: Skate & Date, Blastagirl, Iris, A Slow Ride
- Tumblr: gensuta
- Deviantart: gensuta
- Github: gensuta
- Soundcloud: gensuta
- itch: gensuta
-
Contact:
#3
Post
by gensuta » Tue Jan 03, 2017 12:05 am
Divona wrote:"window_background" doesn't take transform right where it is. I suggest you define the image properly with transform first.
Code: Select all
image kaede_window_background:
"gui/KL_1.png"
pause 1.0
"gui/KL_2.png"
pause 1.0
repeat
define k = Character('Kaede',
color="#c8ffc8",
image="kaede",
window_background = "kaede_window_background")
Oh wowie that worked just fine! Thank you!
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