Code: Select all
I'm sorry, but an uncaught exception occurred.
After loading the script.
OverflowError: value too large to convert to short
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\bootstrap.py", line 290, in bootstrap
renpy.main.main()
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\main.py", line 413, in main
if renpy.parser.report_parse_errors():
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\parser.py", line 2542, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\error.py", line 179, in report_parse_errors
error_fn=error_fn,
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\game.py", line 280, in invoke_in_new_context
return callable(*args, **kwargs)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\error.py", line 43, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\core.py", line 2492, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\core.py", line 2845, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\core.py", line 1921, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen\renpy.display.render.c:6687)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 685, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 685, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 685, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\screen.py", line 623, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 685, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 1073, in render
st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 1489, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 1484, in sizeit
rend = render(pos_d[pos], width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 1489, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 1484, in sizeit
rend = render(pos_d[pos], width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\viewport.py", line 249, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\display\layout.py", line 887, in render
surf = render(d, width - x, rh, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
rv = d.render(widtho, heighto, st, at)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\text\text.py", line 1744, in render
layout = Layout(self, width, height, renders, splits_from=virtual_layout)
File "E:\BRYY 11.25.2015\STEG 4.20.2016\renpy-6.99.12.1-sdk\renpy\text\text.py", line 691, in __init__
textsupport.tweak_glyph_spacing(all_glyphs, lines, target_x - maxx, target_y - y, maxx, y) # @UndefinedVariable
File "renpy/text/textsupport.pyx", line 902, in renpy.text.textsupport.tweak_glyph_spacing (gen\renpy.text.textsupport.c:10871)
g.y += int(dy * g.y / h)
OverflowError: value too large to convert to short
Perhaps it is this guy?
UPDATE: Deleted it, still got the issue.
WARNING! SUPER LONG CODE. I only pasted the first of 14 just like it.
Code: Select all
# A. DAVE
label random_adave:
if cdave_rng_open:
if adave_dave_done:
jump adave_ship_talk2
else:
scene crew_perry
show cdave happy LFT at right
show adave happy at left with dissolve
if adave_cdave is 0:
call 1_adave_cdave
elif adave_cdave is 1:
call 2_adave_cdave
elif adave_cdave is 2:
call 3_adave_cdave
elif adave_cdave is 3:
call 3_adave_cdave
elif adave_cdave is 4:
call 4_adave_cdave
elif adave_cdave is 5:
call 5_adave_cdave
elif adave_cdave is 6:
call 6_adave_cdave
elif adave_cdave is 7:
call 7_adave_cdave
elif adave_cdave is 8:
call 8_adave_cdave
elif adave_cdave is 9:
call 9_adave_cdave
elif adave_adave_cdave is 10:
call 10_adave_cdave
hide adave happy with dissolve
jump cdave_ship_talk2
if bunny_rng_open:
if adave_bunny_done:
jump adave_ship_talk2
else:
scene crew_perry
show bunny happy LFT at right
show adave happy at left with dissolve
if adave_bunny is 0:
call 1_adave_bunny
elif adave_bunny is 1:
call 2_adave_bunny
elif adave_bunny is 2:
call 3_adave_bunny
elif adave_bunny is 3:
call 3_adave_bunny
elif adave_bunny is 4:
call 4_adave_bunny
elif adave_bunny is 5:
call 5_adave_bunny
elif adave_bunny is 6:
call 6_adave_bunny
elif adave_bunny is 7:
call 7_adave_bunny
elif adave_bunny is 8:
call 8_adave_bunny
elif adave_bunny is 9:
call 9_adave_bunny
elif adave_adave_bunny is 10:
call 10_adave_bunny
hide adave happy with dissolve
jump adave_ship_talk2
elif cady_rng_open:
if adave_cady_done:
jump cady_ship_talk2
else:
scene crew_perry
show cady happy LFT at right
show adave happy at left with dissolve
if adave_cady is 0:
call 1_adave_cady
elif adave_cady is 1:
call 2_adave_cady
elif adave_cady is 2:
call 3_adave_cady
elif adave_cady is 3:
call 3_adave_cady
elif adave_cady is 4:
call 4_adave_cady
elif adave_cady is 5:
call 5_adave_cady
elif adave_cady is 6:
call 6_adave_cady
elif adave_cady is 7:
call 7_adave_cady
elif adave_cady is 8:
call 8_adave_cady
elif adave_cady is 9:
call 9_adave_cady
elif adave_adave_cady is 10:
call 10_adave_cady
hide adave happy with dissolve
jump cady_ship_talk2
elif ein_rng_open:
if adave_ein_done:
jump ein_ship_talk2
else:
scene crew_perry
show ein happy LFT at right
show adave happy at left with dissolve
if adave_ein is 0:
call 1_adave_ein
elif adave_ein is 1:
call 2_adave_ein
elif adave_ein is 2:
call 3_adave_ein
elif adave_ein is 3:
call 3_adave_ein
elif adave_ein is 4:
call 4_adave_ein
elif adave_ein is 5:
call 5_adave_ein
elif adave_ein is 6:
call 6_adave_ein
elif adave_ein is 7:
call 7_adave_ein
elif adave_ein is 8:
call 8_adave_ein
elif adave_ein is 9:
call 9_adave_ein
elif adave_adave_ein is 10:
call 10_adave_ein
hide adave happy with dissolve
jump ein_ship_talk2
elif gany_rng_open:
if adave_gany_done:
jump gany_ship_talk2
else:
scene crew_perry
show gany happy LFT at right
show adave happy at left with dissolve
if adave_gany is 0:
call 1_adave_gany
elif adave_gany is 1:
call 2_adave_gany
elif adave_gany is 2:
call 3_adave_gany
elif adave_gany is 3:
call 3_adave_gany
elif adave_gany is 4:
call 4_adave_gany
elif adave_gany is 5:
call 5_adave_gany
elif adave_gany is 6:
call 6_adave_gany
elif adave_gany is 7:
call 7_adave_gany
elif adave_gany is 8:
call 8_adave_gany
elif adave_gany is 9:
call 9_adave_gany
elif adave_adave_gany is 10:
call 10_adave_gany
hide adave happy with dissolve
jump gany_ship_talk2
elif jack_rng_open:
if adave_jack_done:
jump jack_ship_talk2
else:
scene crew_perry
show jack happy LFT at right
show adave happy at left with dissolve
if adave_jack is 0:
call 1_adave_jack
elif adave_jack is 1:
call 2_adave_jack
elif adave_jack is 2:
call 3_adave_jack
elif adave_jack is 3:
call 3_adave_jack
elif adave_jack is 4:
call 4_adave_jack
elif adave_jack is 5:
call 5_adave_jack
elif adave_jack is 6:
call 6_adave_jack
elif adave_jack is 7:
call 7_adave_jack
elif adave_jack is 8:
call 8_adave_jack
elif adave_jack is 9:
call 9_adave_jack
elif adave_adave_jack is 10:
call 10_adave_jack
hide adave happy with dissolve
jump jack_ship_talk2
elif janet_rng_open:
if adave_janet_done:
jump janet_ship_talk2
else:
scene crew_perry
show janet happy LFT at right
show adave happy at left with dissolve
if adave_janet is 0:
call 1_adave_janet
elif adave_janet is 1:
call 2_adave_janet
elif adave_janet is 2:
call 3_adave_janet
elif adave_janet is 3:
call 3_adave_janet
elif adave_janet is 4:
call 4_adave_janet
elif adave_janet is 5:
call 5_adave_janet
elif adave_janet is 6:
call 6_adave_janet
elif adave_janet is 7:
call 7_adave_janet
elif adave_janet is 8:
call 8_adave_janet
elif adave_janet is 9:
call 9_adave_janet
elif adave_adave_janet is 10:
call 10_adave_janet
hide adave happy with dissolve
jump janet_ship_talk2
elif kirk_rng_open:
if adave_kirk_done:
jump kirk_ship_talk2
else:
scene crew_perry
show kirk happy LFT at right
show adave happy at left with dissolve
if adave_kirk is 0:
call 1_adave_kirk
elif adave_kirk is 1:
call 2_adave_kirk
elif adave_kirk is 2:
call 3_adave_kirk
elif adave_kirk is 3:
call 3_adave_kirk
elif adave_kirk is 4:
call 4_adave_kirk
elif adave_kirk is 5:
call 5_adave_kirk
elif adave_kirk is 6:
call 6_adave_kirk
elif adave_kirk is 7:
call 7_adave_kirk
elif adave_kirk is 8:
call 8_adave_kirk
elif adave_kirk is 9:
call 9_adave_kirk
elif adave_adave_kirk is 10:
call 10_adave_kirk
hide adave happy with dissolve
jump kirk_ship_talk2
elif morris_rng_open:
if adave_morris_done:
jump morris_ship_talk2
else:
scene crew_perry
show morris happy LFT at right
show adave happy at left with dissolve
if adave_morris is 0:
call 1_adave_morris
elif adave_morris is 1:
call 2_adave_morris
elif adave_morris is 2:
call 3_adave_morris
elif adave_morris is 3:
call 3_adave_morris
elif adave_morris is 4:
call 4_adave_morris
elif adave_morris is 5:
call 5_adave_morris
elif adave_morris is 6:
call 6_adave_morris
elif adave_morris is 7:
call 7_adave_morris
elif adave_morris is 8:
call 8_adave_morris
elif adave_morris is 9:
call 9_adave_morris
elif adave_adave_morris is 10:
call 10_adave_morris
hide adave happy with dissolve
jump morris_ship_talk2
elif ogid_rng_open:
if adave_ogid_done:
jump ogid_ship_talk2
else:
scene crew_perry
show ogid happy LFT at right
show adave happy at left with dissolve
if adave_ogid is 0:
call 1_adave_ogid
elif adave_ogid is 1:
call 2_adave_ogid
elif adave_ogid is 2:
call 3_adave_ogid
elif adave_ogid is 3:
call 3_adave_ogid
elif adave_ogid is 4:
call 4_adave_ogid
elif adave_ogid is 5:
call 5_adave_ogid
elif adave_ogid is 6:
call 6_adave_ogid
elif adave_ogid is 7:
call 7_adave_ogid
elif adave_ogid is 8:
call 8_adave_ogid
elif adave_ogid is 9:
call 9_adave_ogid
elif adave_adave_ogid is 10:
call 10_adave_ogid
hide adave happy with dissolve
jump ogid_ship_talk2
elif phaze_rng_open:
if adave_phaze_done:
jump phaze_ship_talk2
else:
scene crew_perry
show phaze happy LFT at right
show adave happy at left with dissolve
if adave_phaze is 0:
call 1_adave_phaze
elif adave_phaze is 1:
call 2_adave_phaze
elif adave_phaze is 2:
call 3_adave_phaze
elif adave_phaze is 3:
call 3_adave_phaze
elif adave_phaze is 4:
call 4_adave_phaze
elif adave_phaze is 5:
call 5_adave_phaze
elif adave_phaze is 6:
call 6_adave_phaze
elif adave_phaze is 7:
call 7_adave_phaze
elif adave_phaze is 8:
call 8_adave_phaze
elif adave_phaze is 9:
call 9_adave_phaze
elif adave_adave_phaze is 10:
call 10_adave_phaze
hide adave happy with dissolve
jump phaze_ship_talk2
elif riley_rng_open:
if adave_riley_done:
jump riley_ship_talk2
else:
scene crew_perry
show riley happy LFT at right
show adave happy at left with dissolve
if adave_riley is 0:
call 1_adave_riley
elif adave_riley is 1:
call 2_adave_riley
elif adave_riley is 2:
call 3_adave_riley
elif adave_riley is 3:
call 3_adave_riley
elif adave_riley is 4:
call 4_adave_riley
elif adave_riley is 5:
call 5_adave_riley
elif adave_riley is 6:
call 6_adave_riley
elif adave_riley is 7:
call 7_adave_riley
elif adave_riley is 8:
call 8_adave_riley
elif adave_riley is 9:
call 9_adave_riley
elif adave_adave_riley is 10:
call 10_adave_riley
hide adave happy with dissolve
jump riley_ship_talk2
elif tankhammer_rng_open:
if adave_tank_done:
jump tankhammer_ship_talk2
else:
scene crew_perry
show tankhammer happy LFT at right
show adave happy at left with dissolve
if adave_tank is 0:
call 1_adave_tank
elif adave_tank is 1:
call 2_adave_tank
elif adave_tank is 2:
call 3_adave_tank
elif adave_tank is 3:
call 3_adave_tank
elif adave_tank is 4:
call 4_adave_tank
elif adave_tank is 5:
call 5_adave_tank
elif adave_tank is 6:
call 6_adave_tank
elif adave_tank is 7:
call 7_adave_tank
elif adave_tank is 8:
call 8_adave_tank
elif adave_tank is 9:
call 9_adave_tank
elif adave_adave_tank is 10:
call 10_adave_tank
hide adave happy with dissolve
jump tankhammer_ship_talk2
elif thatcher_rng_open:
if adave_thatcher_done:
jump thatcher_ship_talk2
else:
scene crew_perry
show thatcher happy LFT at right
show adave happy at left with dissolve
if adave_thatcher is 0:
call 1_adave_thatcher
elif adave_thatcher is 1:
call 2_adave_thatcher
elif adave_thatcher is 2:
call 3_adave_thatcher
elif adave_thatcher is 3:
call 3_adave_thatcher
elif adave_thatcher is 4:
call 4_adave_thatcher
elif adave_thatcher is 5:
call 5_adave_thatcher
elif adave_thatcher is 6:
call 6_adave_thatcher
elif adave_thatcher is 7:
call 7_adave_thatcher
elif adave_thatcher is 8:
call 8_adave_thatcher
elif adave_thatcher is 9:
call 9_adave_thatcher
elif adave_adave_thatcher is 10:
call 10_adave_thatcher
hide adave happy with dissolve
jump thatcher_ship_talk2